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Fix hardcoded Maya style navigation pan key modifier
ALT key modifier was hardcoded is node_3d_editor_plugin.cpp and didn't take editor settings into account.
Fix #46973
(cherry picked from commit 31077d875e)
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@@ -1847,10 +1847,8 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
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} else if (m->get_button_mask() & BUTTON_MASK_MIDDLE) {
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const int mod = _get_key_modifier(m);
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if (nav_scheme == NAVIGATION_GODOT) {
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const int mod = _get_key_modifier(m);
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if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier")) {
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nav_mode = NAVIGATION_PAN;
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} else if (mod == _get_key_modifier_setting("editors/3d/navigation/zoom_modifier")) {
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@@ -1861,8 +1859,9 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
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}
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} else if (nav_scheme == NAVIGATION_MAYA) {
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if (m->get_alt())
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if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier")) {
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nav_mode = NAVIGATION_PAN;
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}
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}
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} else if (EditorSettings::get_singleton()->get("editors/3d/navigation/emulate_3_button_mouse")) {
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