1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

NetBSD: Implement OS_Unix::get_executable_path()

Same implementation as OpenBSD seems to work fine.

(cherry picked from commit 01185acecb)
This commit is contained in:
Rémi Verschelde
2020-09-18 11:54:18 +02:00
parent cb78a5d7ae
commit b73a9109ab

View File

@@ -48,7 +48,7 @@
#include <mach/mach_time.h>
#endif
#if defined(__FreeBSD__) || defined(__OpenBSD__)
#if defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__NetBSD__)
#include <sys/param.h>
#include <sys/sysctl.h>
#endif
@@ -509,7 +509,7 @@ String OS_Unix::get_executable_path() const {
return OS::get_executable_path();
}
return b;
#elif defined(__OpenBSD__)
#elif defined(__OpenBSD__) || defined(__NetBSD__)
char resolved_path[MAXPATHLEN];
realpath(OS::get_executable_path().utf8().get_data(), resolved_path);