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Add animation reset track feature

As a bonus, to have consistency between use Beziers and create insert tracks, use Beziers also gets a default via editor settings that is used when the confirmation dialog is disabled, instead of just falling back to creating non-Bezier tracks.
This commit is contained in:
Pedro J. Estébanez
2020-12-20 11:46:44 +01:00
parent 1f52782bbb
commit b7367ac426
12 changed files with 300 additions and 81 deletions

View File

@@ -37,6 +37,7 @@
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor_node.h"
#include "editor_scale.h"
#include "scene/animation/animation_player.h"
#include "scene/main/window.h"
#include "servers/audio/audio_stream.h"
@@ -3299,6 +3300,19 @@ void AnimationTrackEditor::set_anim_pos(float p_pos) {
bezier_edit->set_play_position(p_pos);
}
static bool track_type_is_resettable(Animation::TrackType p_type) {
switch (p_type) {
case Animation::TYPE_VALUE:
[[fallthrough]];
case Animation::TYPE_BEZIER:
[[fallthrough]];
case Animation::TYPE_TRANSFORM:
return true;
default:
return false;
}
}
void AnimationTrackEditor::_query_insert(const InsertData &p_id) {
if (insert_frame != Engine::get_singleton()->get_frames_drawn()) {
//clear insert list for the frame if frame changed
@@ -3319,40 +3333,58 @@ void AnimationTrackEditor::_query_insert(const InsertData &p_id) {
insert_data.push_back(p_id);
bool reset_allowed = true;
AnimationPlayer *player = AnimationPlayerEditor::singleton->get_player();
if (player->has_animation("RESET") && player->get_animation("RESET") == animation) {
// Avoid messing with the reset animation itself
reset_allowed = false;
} else {
bool some_resettable = false;
for (int i = 0; i < insert_data.size(); i++) {
if (track_type_is_resettable(insert_data[i].type)) {
some_resettable = true;
break;
}
}
if (!some_resettable) {
reset_allowed = false;
}
}
if (p_id.track_idx == -1) {
if (bool(EDITOR_DEF("editors/animation/confirm_insert_track", true))) {
//potential new key, does not exist
int num_tracks = 0;
bool all_bezier = true;
for (int i = 0; i < insert_data.size(); i++) {
if (insert_data[i].type != Animation::TYPE_VALUE && insert_data[i].type != Animation::TYPE_BEZIER) {
all_bezier = false;
}
if (insert_data[i].track_idx == -1) {
++num_tracks;
}
if (insert_data[i].type != Animation::TYPE_VALUE) {
continue;
}
switch (insert_data[i].value.get_type()) {
case Variant::INT:
case Variant::FLOAT:
case Variant::VECTOR2:
case Variant::VECTOR3:
case Variant::QUAT:
case Variant::PLANE:
case Variant::COLOR: {
// Valid.
} break;
default: {
all_bezier = false;
}
}
int num_tracks = 0;
bool all_bezier = true;
for (int i = 0; i < insert_data.size(); i++) {
if (insert_data[i].type != Animation::TYPE_VALUE && insert_data[i].type != Animation::TYPE_BEZIER) {
all_bezier = false;
}
if (insert_data[i].track_idx == -1) {
++num_tracks;
}
if (insert_data[i].type != Animation::TYPE_VALUE) {
continue;
}
switch (insert_data[i].value.get_type()) {
case Variant::INT:
case Variant::FLOAT:
case Variant::VECTOR2:
case Variant::VECTOR3:
case Variant::QUAT:
case Variant::PLANE:
case Variant::COLOR: {
// Valid.
} break;
default: {
all_bezier = false;
}
}
}
if (bool(EDITOR_DEF("editors/animation/confirm_insert_track", true))) {
//potential new key, does not exist
if (num_tracks == 1) {
insert_confirm_text->set_text(vformat(TTR("Create new track for %s and insert key?"), p_id.query));
} else {
@@ -3360,23 +3392,26 @@ void AnimationTrackEditor::_query_insert(const InsertData &p_id) {
}
insert_confirm_bezier->set_visible(all_bezier);
insert_confirm_reset->set_visible(reset_allowed);
insert_confirm->get_ok_button()->set_text(TTR("Create"));
insert_confirm->popup_centered();
insert_query = true;
} else {
call_deferred("_insert_delay");
call_deferred("_insert_delay", reset_allowed && EDITOR_GET("editors/animation/default_create_reset_tracks"), all_bezier && EDITOR_GET("editors/animation/default_create_bezier_tracks"));
insert_queue = true;
}
} else {
if (!insert_query && !insert_queue) {
call_deferred("_insert_delay");
// Create Beziers wouldn't make sense in this case, where no tracks are being created
call_deferred("_insert_delay", reset_allowed && EDITOR_GET("editors/animation/default_create_reset_tracks"), false);
insert_queue = true;
}
}
}
void AnimationTrackEditor::_insert_delay() {
void AnimationTrackEditor::_insert_delay(bool p_create_reset, bool p_create_beziers) {
if (insert_query) {
//discard since it's entered into query mode
insert_queue = false;
@@ -3385,13 +3420,18 @@ void AnimationTrackEditor::_insert_delay() {
undo_redo->create_action(TTR("Anim Insert"));
int last_track = animation->get_track_count();
Ref<Animation> reset_anim;
if (p_create_reset) {
reset_anim = _create_and_get_reset_animation();
}
TrackIndices next_tracks(animation.ptr(), reset_anim.ptr());
bool advance = false;
while (insert_data.size()) {
if (insert_data.front()->get().advance) {
advance = true;
}
last_track = _confirm_insert(insert_data.front()->get(), last_track);
next_tracks = _confirm_insert(insert_data.front()->get(), next_tracks, p_create_reset, p_create_beziers);
insert_data.pop_front();
}
@@ -3682,12 +3722,34 @@ void AnimationTrackEditor::insert_value_key(const String &p_property, const Vari
}
}
Ref<Animation> AnimationTrackEditor::_create_and_get_reset_animation() {
AnimationPlayer *player = AnimationPlayerEditor::singleton->get_player();
if (player->has_animation("RESET")) {
return player->get_animation("RESET");
} else {
Ref<Animation> reset_anim;
reset_anim.instance();
reset_anim->set_length(ANIM_MIN_LENGTH);
undo_redo->add_do_method(player, "add_animation", "RESET", reset_anim);
undo_redo->add_do_method(AnimationPlayerEditor::singleton, "_animation_player_changed", player);
undo_redo->add_undo_method(player, "remove_animation", "RESET");
undo_redo->add_undo_method(AnimationPlayerEditor::singleton, "_animation_player_changed", player);
return reset_anim;
}
}
void AnimationTrackEditor::_confirm_insert_list() {
undo_redo->create_action(TTR("Anim Create & Insert"));
int last_track = animation->get_track_count();
bool create_reset = insert_confirm_reset->is_visible() && insert_confirm_reset->is_pressed();
Ref<Animation> reset_anim;
if (create_reset) {
reset_anim = _create_and_get_reset_animation();
}
TrackIndices next_tracks(animation.ptr(), reset_anim.ptr());
while (insert_data.size()) {
last_track = _confirm_insert(insert_data.front()->get(), last_track, insert_confirm_bezier->is_pressed());
next_tracks = _confirm_insert(insert_data.front()->get(), next_tracks, create_reset, insert_confirm_bezier->is_pressed());
insert_data.pop_front();
}
@@ -3807,11 +3869,7 @@ static Vector<String> _get_bezier_subindices_for_type(Variant::Type p_type, bool
return subindices;
}
int AnimationTrackEditor::_confirm_insert(InsertData p_id, int p_last_track, bool p_create_beziers) {
if (p_last_track == -1) {
p_last_track = animation->get_track_count();
}
AnimationTrackEditor::TrackIndices AnimationTrackEditor::_confirm_insert(InsertData p_id, TrackIndices p_next_tracks, bool p_create_reset, bool p_create_beziers) {
bool created = false;
if (p_id.track_idx < 0) {
if (p_create_beziers) {
@@ -3823,10 +3881,10 @@ int AnimationTrackEditor::_confirm_insert(InsertData p_id, int p_last_track, boo
id.type = Animation::TYPE_BEZIER;
id.value = p_id.value.get(subindices[i].substr(1, subindices[i].length()));
id.path = String(p_id.path) + subindices[i];
_confirm_insert(id, p_last_track + i);
p_next_tracks = _confirm_insert(id, p_next_tracks, p_create_reset, false);
}
return p_last_track + subindices.size();
return p_next_tracks;
}
}
created = true;
@@ -3863,7 +3921,7 @@ int AnimationTrackEditor::_confirm_insert(InsertData p_id, int p_last_track, boo
}
}
p_id.track_idx = p_last_track;
p_id.track_idx = p_next_tracks.normal;
undo_redo->add_do_method(animation.ptr(), "add_track", p_id.type);
undo_redo->add_do_method(animation.ptr(), "track_set_path", p_id.track_idx, p_id.path);
@@ -3915,7 +3973,7 @@ int AnimationTrackEditor::_confirm_insert(InsertData p_id, int p_last_track, boo
// Just remove the track.
undo_redo->add_undo_method(this, "_clear_selection", false);
undo_redo->add_undo_method(animation.ptr(), "remove_track", animation->get_track_count());
p_last_track++;
p_next_tracks.normal++;
} else {
undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_position", p_id.track_idx, time);
int existing = animation->track_find_key(p_id.track_idx, time, true);
@@ -3926,9 +3984,27 @@ int AnimationTrackEditor::_confirm_insert(InsertData p_id, int p_last_track, boo
}
}
if (p_create_reset && track_type_is_resettable(p_id.type)) {
bool create_reset_track = true;
Animation *reset_anim = AnimationPlayerEditor::singleton->get_player()->get_animation("RESET").ptr();
for (int i = 0; i < reset_anim->get_track_count(); i++) {
if (reset_anim->track_get_path(i) == p_id.path) {
create_reset_track = false;
break;
}
}
if (create_reset_track) {
undo_redo->add_do_method(reset_anim, "add_track", p_id.type);
undo_redo->add_do_method(reset_anim, "track_set_path", p_next_tracks.reset, p_id.path);
undo_redo->add_do_method(reset_anim, "track_insert_key", p_next_tracks.reset, 0.0f, value);
undo_redo->add_undo_method(reset_anim, "remove_track", reset_anim->get_track_count());
p_next_tracks.reset++;
}
}
undo_redo->commit_action();
return p_last_track;
return p_next_tracks;
}
void AnimationTrackEditor::show_select_node_warning(bool p_show) {
@@ -4224,6 +4300,7 @@ void AnimationTrackEditor::_notification(int p_what) {
selected_filter->set_icon(get_theme_icon("AnimationFilter", "EditorIcons"));
imported_anim_warning->set_icon(get_theme_icon("NodeWarning", "EditorIcons"));
main_panel->add_theme_style_override("panel", get_theme_stylebox("bg", "Tree"));
edit->get_popup()->set_item_icon(edit->get_popup()->get_item_index(EDIT_APPLY_RESET), get_theme_icon("Reload", "EditorIcons"));
}
if (p_what == NOTIFICATION_READY) {
@@ -5056,6 +5133,11 @@ void AnimationTrackEditor::_anim_duplicate_keys(bool transpose) {
}
}
void AnimationTrackEditor::_edit_menu_about_to_popup() {
AnimationPlayer *player = AnimationPlayerEditor::singleton->get_player();
edit->get_popup()->set_item_disabled(edit->get_popup()->get_item_index(EDIT_APPLY_RESET), !player->can_apply_reset());
}
void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
last_menu_track_opt = p_option;
switch (p_option) {
@@ -5377,6 +5459,10 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
set_anim_pos(pos);
emit_signal("timeline_changed", pos, true);
} break;
case EDIT_APPLY_RESET: {
AnimationPlayerEditor::singleton->get_player()->apply_reset(true);
} break;
case EDIT_OPTIMIZE_ANIMATION: {
optimize_dialog->popup_centered(Size2(250, 180) * EDSCALE);
@@ -5710,10 +5796,13 @@ AnimationTrackEditor::AnimationTrackEditor() {
edit->get_popup()->add_shortcut(ED_SHORTCUT("animation_editor/goto_next_step", TTR("Go to Next Step"), KEY_MASK_CMD | KEY_RIGHT), EDIT_GOTO_NEXT_STEP);
edit->get_popup()->add_shortcut(ED_SHORTCUT("animation_editor/goto_prev_step", TTR("Go to Previous Step"), KEY_MASK_CMD | KEY_LEFT), EDIT_GOTO_PREV_STEP);
edit->get_popup()->add_separator();
edit->get_popup()->add_shortcut(ED_SHORTCUT("animation_editor/apply_reset", TTR("Apply Reset")), EDIT_APPLY_RESET);
edit->get_popup()->add_separator();
edit->get_popup()->add_item(TTR("Optimize Animation"), EDIT_OPTIMIZE_ANIMATION);
edit->get_popup()->add_item(TTR("Clean-Up Animation"), EDIT_CLEAN_UP_ANIMATION);
edit->get_popup()->connect("id_pressed", callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed));
edit->get_popup()->connect("about_to_popup", callable_mp(this, &AnimationTrackEditor::_edit_menu_about_to_popup));
pick_track = memnew(SceneTreeDialog);
add_child(pick_track);
@@ -5739,9 +5828,16 @@ AnimationTrackEditor::AnimationTrackEditor() {
insert_confirm->add_child(icvb);
insert_confirm_text = memnew(Label);
icvb->add_child(insert_confirm_text);
HBoxContainer *ichb = memnew(HBoxContainer);
icvb->add_child(ichb);
insert_confirm_bezier = memnew(CheckBox);
insert_confirm_bezier->set_text(TTR("Use Bezier Curves"));
icvb->add_child(insert_confirm_bezier);
insert_confirm_bezier->set_pressed(EDITOR_GET("editors/animation/default_create_bezier_tracks"));
ichb->add_child(insert_confirm_bezier);
insert_confirm_reset = memnew(CheckBox);
insert_confirm_reset->set_text(TTR("Create RESET Track(s)", ""));
insert_confirm_reset->set_pressed(EDITOR_GET("editors/animation/default_create_reset_tracks"));
ichb->add_child(insert_confirm_reset);
keying = false;
moving_selection = false;
key_edit = nullptr;