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Move light, reflection probe and lightmap into LightStorage
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@@ -34,6 +34,7 @@
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#include "servers/rendering/renderer_canvas_cull.h"
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#include "servers/rendering/renderer_canvas_render.h"
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#include "servers/rendering/renderer_scene.h"
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#include "servers/rendering/storage/light_storage.h"
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#include "servers/rendering/storage/material_storage.h"
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#include "servers/rendering/storage/mesh_storage.h"
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#include "servers/rendering/storage/texture_storage.h"
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@@ -46,6 +47,7 @@ class RenderingServerGlobals {
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public:
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static bool threaded;
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static RendererLightStorage *light_storage;
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static RendererMaterialStorage *material_storage;
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static RendererMeshStorage *mesh_storage;
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static RendererTextureStorage *texture_storage;
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