1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-16 14:00:40 +00:00

Move light, reflection probe and lightmap into LightStorage

This commit is contained in:
Bastiaan Olij
2022-04-09 19:34:31 +10:00
parent 6b28d94e77
commit b6faf6c6c0
27 changed files with 2175 additions and 1788 deletions

View File

@@ -34,6 +34,7 @@
#include "servers/rendering/renderer_canvas_cull.h"
#include "servers/rendering/renderer_canvas_render.h"
#include "servers/rendering/renderer_scene.h"
#include "servers/rendering/storage/light_storage.h"
#include "servers/rendering/storage/material_storage.h"
#include "servers/rendering/storage/mesh_storage.h"
#include "servers/rendering/storage/texture_storage.h"
@@ -46,6 +47,7 @@ class RenderingServerGlobals {
public:
static bool threaded;
static RendererLightStorage *light_storage;
static RendererMaterialStorage *material_storage;
static RendererMeshStorage *mesh_storage;
static RendererTextureStorage *texture_storage;