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Move light, reflection probe and lightmap into LightStorage
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@@ -398,6 +398,7 @@ RenderingServerDefault::RenderingServerDefault(bool p_create_thread) :
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RendererSceneCull *sr = memnew(RendererSceneCull);
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RSG::scene = sr;
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RSG::rasterizer = RendererCompositor::create();
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RSG::light_storage = RSG::rasterizer->get_light_storage();
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RSG::material_storage = RSG::rasterizer->get_material_storage();
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RSG::mesh_storage = RSG::rasterizer->get_mesh_storage();
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RSG::texture_storage = RSG::rasterizer->get_texture_storage();
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