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Implement multiple clip_children modes for CanvasItems

This commit is contained in:
clayjohn
2022-10-12 12:45:47 -07:00
parent 09b1a6f85f
commit b6f44859d7
9 changed files with 70 additions and 28 deletions

View File

@@ -1112,13 +1112,17 @@ void RendererCanvasRenderRD::_render_items(RID p_to_render_target, int p_item_co
RID material = ci->material_owner == nullptr ? ci->material : ci->material_owner->material;
if (ci->canvas_group != nullptr) {
if (ci->canvas_group->mode == RS::CANVAS_GROUP_MODE_OPAQUE) {
if (ci->canvas_group->mode == RS::CANVAS_GROUP_MODE_CLIP_AND_DRAW) {
if (!p_to_backbuffer) {
material = default_clip_children_material;
}
} else {
if (material.is_null()) {
material = default_canvas_group_material;
if (ci->canvas_group->mode == RS::CANVAS_GROUP_MODE_CLIP_ONLY) {
material = default_clip_children_material;
} else {
material = default_canvas_group_material;
}
}
}
}
@@ -1445,10 +1449,12 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
_render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list);
item_count = 0;
if (ci->canvas_group_owner->canvas_group->mode == RS::CANVAS_GROUP_MODE_OPAQUE) {
if (ci->canvas_group_owner->canvas_group->mode != RS::CANVAS_GROUP_MODE_TRANSPARENT) {
Rect2i group_rect = ci->canvas_group_owner->global_rect_cache;
texture_storage->render_target_copy_to_back_buffer(p_to_render_target, group_rect, false);
items[item_count++] = ci->canvas_group_owner;
if (ci->canvas_group_owner->canvas_group->mode == RS::CANVAS_GROUP_MODE_CLIP_AND_DRAW) {
items[item_count++] = ci->canvas_group_owner;
}
} else if (!backbuffer_cleared) {
texture_storage->render_target_clear_back_buffer(p_to_render_target, Rect2i(), Color(0, 0, 0, 0));
backbuffer_cleared = true;
@@ -2752,7 +2758,9 @@ void fragment() {
material_storage->shader_set_code(default_clip_children_shader, R"(
// Default clip children shader.
shader_type canvas_item;
void fragment() {
vec4 c = textureLod(SCREEN_TEXTURE, SCREEN_UV, 0.0);
COLOR.rgb = c.rgb;