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Fix incorrect checking of uniform set to prevent error spam (2)

This commit is contained in:
Yuri Roubinsky
2021-08-19 09:10:44 +03:00
parent 5ccf797c9c
commit b6af457d25
5 changed files with 5 additions and 5 deletions

View File

@@ -1094,7 +1094,7 @@ void RendererCanvasRenderRD::_render_items(RID p_to_render_target, int p_item_co
if (material_data->shader_data->version.is_valid() && material_data->shader_data->valid) {
pipeline_variants = &material_data->shader_data->pipeline_variants;
// Update uniform set.
if (RD::get_singleton()->uniform_set_is_valid(material_data->uniform_set)) { // Material may not have a uniform set.
if (material_data->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(material_data->uniform_set)) { // Material may not have a uniform set.
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, material_data->uniform_set, MATERIAL_UNIFORM_SET);
}
} else {