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Fix incorrect checking of uniform set to prevent error spam (2)
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@@ -1094,7 +1094,7 @@ void RendererCanvasRenderRD::_render_items(RID p_to_render_target, int p_item_co
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if (material_data->shader_data->version.is_valid() && material_data->shader_data->valid) {
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pipeline_variants = &material_data->shader_data->pipeline_variants;
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// Update uniform set.
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if (RD::get_singleton()->uniform_set_is_valid(material_data->uniform_set)) { // Material may not have a uniform set.
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if (material_data->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(material_data->uniform_set)) { // Material may not have a uniform set.
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RD::get_singleton()->draw_list_bind_uniform_set(draw_list, material_data->uniform_set, MATERIAL_UNIFORM_SET);
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}
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} else {
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