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Removed unused variables (first pass)
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
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@@ -449,57 +449,21 @@ static Ref<Reference> _get_parent_class(GDCompletionContext& context) {
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}
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String base=context._class->extends_class[0];
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const GDParser::ClassNode *p = context._class->owner;
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Ref<GDScript> base_class;
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#if 0
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while(p) {
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if (p->subclasses.has(base)) {
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if (context._class->extends_class.size()>1) {
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return REF();
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base_class=p->subclasses[base];
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break;
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}
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p=p->_owner;
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}
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#endif
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if (base_class.is_valid()) {
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#if 0
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for(int i=1;i<context._class->extends_class.size();i++) {
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//if not found, try engine classes
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if (!GDScriptLanguage::get_singleton()->get_global_map().has(base)) {
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String subclass=context._class->extends_class[i];
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if (base_class->subclasses.has(subclass)) {
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base_class=base_class->subclasses[subclass];
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} else {
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//print_line("Could not find subclass: "+subclass);
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return _get_type_from_class(context); //fail please
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}
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}
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script=base_class;
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#endif
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} else {
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if (context._class->extends_class.size()>1) {
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return REF();
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}
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//if not found, try engine classes
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if (!GDScriptLanguage::get_singleton()->get_global_map().has(base)) {
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return REF();
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}
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int base_idx = GDScriptLanguage::get_singleton()->get_global_map()[base];
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native = GDScriptLanguage::get_singleton()->get_global_array()[base_idx];
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return native;
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return REF();
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}
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int base_idx = GDScriptLanguage::get_singleton()->get_global_map()[base];
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native = GDScriptLanguage::get_singleton()->get_global_array()[base_idx];
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return native;
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}
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@@ -2100,10 +2064,8 @@ static void _find_call_arguments(GDCompletionContext& context,const GDParser::No
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}
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Error GDScriptLanguage::complete_code(const String& p_code, const String& p_base_path, Object*p_owner, List<String>* r_options, String &r_call_hint) {
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//print_line( p_code.replace(String::chr(0xFFFF),"<cursor>"));
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GDParser p;
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//Error parse(const String& p_code, const String& p_base_path="", bool p_just_validate=false,const String& p_self_path="",bool p_for_completion=false);
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Error err = p.parse(p_code,p_base_path,false,"",true);
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bool isfunction=false;
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@@ -2204,7 +2166,6 @@ Error GDScriptLanguage::complete_code(const String& p_code, const String& p_base
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if (code!="") {
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//if there is code, parse it. This way is slower but updates in real-time
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GDParser p;
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//Error parse(const String& p_code, const String& p_base_path="", bool p_just_validate=false,const String& p_self_path="",bool p_for_completion=false);
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Error err = p.parse(scr->get_source_code(),scr->get_path().get_base_dir(),true,"",false);
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