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Ensure instance uniforms are freed by updating dirty items before freeing.
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@@ -2605,8 +2605,8 @@ bool RendererCanvasCull::free(RID p_rid) {
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}
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}
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canvas_item_set_material(canvas_item->self, RID());
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canvas_item_set_material(canvas_item->self, RID());
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canvas_item->instance_uniforms.free(canvas_item->self);
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update_dirty_items();
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update_dirty_items();
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canvas_item->instance_uniforms.free(canvas_item->self);
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if (canvas_item->canvas_group != nullptr) {
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if (canvas_item->canvas_group != nullptr) {
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memdelete(canvas_item->canvas_group);
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memdelete(canvas_item->canvas_group);
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