1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Avoid sync issues in materials with scheduled shader updates

This commit is contained in:
Pedro J. Estébanez
2023-05-09 18:59:59 +02:00
parent 5a4613f551
commit b6647a5808
7 changed files with 35 additions and 12 deletions

View File

@@ -915,7 +915,7 @@ void ParticleProcessMaterial::flush_changes() {
void ParticleProcessMaterial::_queue_shader_change() {
MutexLock lock(material_mutex);
if (is_initialized && !element.in_list()) {
if (_is_initialized() && !element.in_list()) {
dirty_materials->add(&element);
}
}
@@ -1889,8 +1889,7 @@ ParticleProcessMaterial::ParticleProcessMaterial() :
current_key.invalid_key = 1;
is_initialized = true;
_queue_shader_change();
_mark_initialized(callable_mp(this, &ParticleProcessMaterial::_queue_shader_change));
}
ParticleProcessMaterial::~ParticleProcessMaterial() {