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OpenXR: Adding support for the render model extension
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@@ -120,6 +120,7 @@ public:
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// this happens right before physics process and normal processing is run.
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// This is when controller data is queried and made available to game logic.
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virtual void on_process();
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virtual void on_sync_actions(); // `on_sync_actions` is called right after we sync our action sets.
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virtual void on_pre_render(); // `on_pre_render` is called right before we start rendering our XR viewports.
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virtual void on_main_swapchains_created(); // `on_main_swapchains_created` is called right after our main swapchains are (re)created.
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virtual void on_pre_draw_viewport(RID p_render_target); // `on_pre_draw_viewport` is called right before we start rendering this viewport
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@@ -131,6 +132,7 @@ public:
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GDVIRTUAL0(_on_instance_destroyed);
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GDVIRTUAL1(_on_session_created, uint64_t);
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GDVIRTUAL0(_on_process);
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GDVIRTUAL0(_on_sync_actions);
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GDVIRTUAL0(_on_pre_render);
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GDVIRTUAL0(_on_main_swapchains_created);
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GDVIRTUAL0(_on_session_destroyed);
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