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Use approximate equallity methods in many places
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@@ -2473,7 +2473,7 @@ void SpatialEditorViewport::_draw() {
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real_t max_speed = camera->get_zfar();
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real_t scale_length = (max_speed - min_speed);
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if (Math::abs(scale_length) > CMP_EPSILON) {
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if (!Math::is_zero_approx(scale_length)) {
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real_t logscale_t = 1.0 - Math::log(1 + freelook_speed - min_speed) / Math::log(1 + scale_length);
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// There is no real maximum speed so that factor can become negative,
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@@ -2491,7 +2491,7 @@ void SpatialEditorViewport::_draw() {
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real_t max_distance = camera->get_zfar();
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real_t scale_length = (max_distance - min_distance);
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if (Math::abs(scale_length) > CMP_EPSILON) {
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if (!Math::is_zero_approx(scale_length)) {
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real_t logscale_t = 1.0 - Math::log(1 + cursor.distance - min_distance) / Math::log(1 + scale_length);
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// There is no real maximum distance so that factor can become negative,
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