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Rename Navigation's neighbor_dist to neightbor_distance

NavigationAgent2D/3D.`neighbor_dist` -> `neighbor_distance` (also affects setters and getters)

NavigationServer2D/3D.`agent_set_neighbor_dist()` -> `agent_set_neighbor_distance()`

Also changes their parameters' names.

Doesn't affect "Agent.neighborDist_" in Agent.h
This commit is contained in:
Micky
2022-08-13 12:26:13 +02:00
parent f2a6168414
commit b62d06fbed
16 changed files with 40 additions and 40 deletions

View File

@@ -135,7 +135,7 @@ TypedArray<String> NavigationObstacle2D::get_configuration_warnings() const {
}
void NavigationObstacle2D::initialize_agent() {
NavigationServer2D::get_singleton()->agent_set_neighbor_dist(agent, 0.0);
NavigationServer2D::get_singleton()->agent_set_neighbor_distance(agent, 0.0);
NavigationServer2D::get_singleton()->agent_set_max_neighbors(agent, 0);
NavigationServer2D::get_singleton()->agent_set_time_horizon(agent, 0.0);
NavigationServer2D::get_singleton()->agent_set_max_speed(agent, 0.0);