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Rename Navigation's neighbor_dist to neightbor_distance
NavigationAgent2D/3D.`neighbor_dist` -> `neighbor_distance` (also affects setters and getters) NavigationServer2D/3D.`agent_set_neighbor_dist()` -> `agent_set_neighbor_distance()` Also changes their parameters' names. Doesn't affect "Agent.neighborDist_" in Agent.h
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@@ -135,7 +135,7 @@ public:
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virtual RID agent_create() const override;
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COMMAND_2(agent_set_map, RID, p_agent, RID, p_map);
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virtual RID agent_get_map(RID p_agent) const override;
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COMMAND_2(agent_set_neighbor_dist, RID, p_agent, real_t, p_dist);
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COMMAND_2(agent_set_neighbor_distance, RID, p_agent, real_t, p_distance);
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COMMAND_2(agent_set_max_neighbors, RID, p_agent, int, p_count);
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COMMAND_2(agent_set_time_horizon, RID, p_agent, real_t, p_time);
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COMMAND_2(agent_set_radius, RID, p_agent, real_t, p_radius);
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