1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-18 14:21:41 +00:00

FBX add roughness mappings and fixes general some material bugs

- Fixed bug with FBX so we can import material values from the document for PBR when using StingRay (not Arnold *yet*)
- Adds more explicit errors and makes things simpler to read. Has more sanity checks to be sure things are working correctly
- Lazy Properties fixed items not loading due to capital letter errors in FBX parser
- Added debug tools to the materials so you know explicitly what material mapping is assigned to a texture and where it came from. (enable verbose printing to use this)
- Fix broken material mappings and debug entries properly
- Fix make embedded images properly detected
- Spam less errors for unsupported shading models with materials.

Future plans:
- Arnold materials need converted to PBR model, if possible.
This commit is contained in:
Gordon
2020-11-07 14:29:08 +00:00
parent be625f67ee
commit b624e13681
6 changed files with 243 additions and 80 deletions

View File

@@ -124,7 +124,7 @@ PropertyPtr ReadTypedProperty(const ElementPtr element) {
ParseTokenAsFloat(tok[4]),
ParseTokenAsFloat(tok[5]),
ParseTokenAsFloat(tok[6])));
} else if (!strcmp(cs, "double") || !strcmp(cs, "Number") || !strcmp(cs, "Float") || !strcmp(cs, "FieldOfView") || !strcmp(cs, "UnitScaleFactor")) {
} else if (!strcmp(cs, "double") || !strcmp(cs, "Number") || !strcmp(cs, "Float") || !strcmp(cs, "float") || !strcmp(cs, "FieldOfView") || !strcmp(cs, "UnitScaleFactor")) {
return new TypedProperty<float>(ParseTokenAsFloat(tok[4]));
}
@@ -168,11 +168,19 @@ PropertyTable::PropertyTable(const ElementPtr element, const PropertyTable *temp
}
LazyPropertyMap::const_iterator it = lazyProps.find(name);
if (it != lazyProps.end()) {
DOMWarning("duplicate property name, will hide previous value: " + name, v.second);
continue;
}
if (it->second == nullptr) {
print_error("skipped invalid element insertion for " + String(name.c_str()));
continue;
}
//print_verbose("storing lazy property: " + String(name.c_str()));
// since the above checks for duplicates we can be sure to insert the only match here.
lazyProps[name] = v.second;
}
@@ -187,28 +195,26 @@ PropertyTable::~PropertyTable() {
// ------------------------------------------------------------------------------------------------
PropertyPtr PropertyTable::Get(const std::string &name) const {
PropertyMap::const_iterator it = props.find(name);
if (it == props.end()) {
// hasn't been parsed yet?
LazyPropertyMap::const_iterator lit = lazyProps.find(name);
if (lit != lazyProps.end()) {
props[name] = ReadTypedProperty(lit->second);
it = props.find(name);
//ai_assert(it != props.end());
}
if (it == props.end()) {
// check property template
if (templateProps) {
return templateProps->Get(name);
}
return nullptr;
}
// check if loaded already - return it.
PropertyMap::const_iterator loaded_property_element = props.find(name);
if (loaded_property_element != props.end()) {
//print_verbose("Returning conversion for lazy property: " + String(loaded_property_element->first.c_str()));
return loaded_property_element->second;
}
return (*it).second;
// now load it since we don't have a match
LazyPropertyMap::const_iterator unloadedProperty = lazyProps.find(name);
if (unloadedProperty != lazyProps.end()) {
PropertyPtr loaded_property = ReadTypedProperty(unloadedProperty->second);
ERR_FAIL_COND_V_MSG(!loaded_property, nullptr, "[fbx][serious] unable to load typed property");
//print_verbose("loaded property successfully: " + String(name.c_str()));
props.insert(std::make_pair(name, loaded_property));
return loaded_property;
}
return nullptr;
}
DirectPropertyMap PropertyTable::GetUnparsedProperties() const {