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Add some options and reorganize the 2D editor menus. Makes available forced snapping.
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@@ -52,7 +52,7 @@ void Polygon2DEditor::_notification(int p_what) {
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uv_button[UV_MODE_SCALE]->set_icon(get_icon("ToolScale", "EditorIcons"));
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b_snap_grid->set_icon(get_icon("Grid", "EditorIcons"));
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b_snap_enable->set_icon(get_icon("Snap", "EditorIcons"));
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b_snap_enable->set_icon(get_icon("SnapGrid", "EditorIcons"));
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uv_icon_zoom->set_texture(get_icon("Zoom", "EditorIcons"));
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get_tree()->connect("node_removed", this, "_node_removed");
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