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mirror of https://github.com/godotengine/godot.git synced 2025-11-10 13:00:37 +00:00

Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks

This commit is contained in:
Rémi Verschelde
2021-05-04 14:41:06 +02:00
parent 64a63e0861
commit b5e1e05ef2
1439 changed files with 1 additions and 34187 deletions

View File

@@ -35,7 +35,6 @@ using namespace Windows::Gaming::Input;
using namespace Windows::Foundation;
void JoypadUWP::register_events() {
Gamepad::GamepadAdded +=
ref new EventHandler<Gamepad ^>(this, &JoypadUWP::OnGamepadAdded);
Gamepad::GamepadRemoved +=
@@ -43,23 +42,18 @@ void JoypadUWP::register_events() {
}
void JoypadUWP::process_controllers() {
for (int i = 0; i < MAX_CONTROLLERS; i++) {
ControllerDevice &joy = controllers[i];
if (!joy.connected)
break;
switch (joy.type) {
case ControllerType::GAMEPAD_CONTROLLER: {
GamepadReading reading = ((Gamepad ^) joy.controller_reference)->GetCurrentReading();
int button_mask = (int)GamepadButtons::Menu;
for (int j = 0; j < 14; j++) {
input->joy_button(joy.id, j, (int)reading.Buttons & button_mask);
button_mask *= 2;
}
@@ -93,24 +87,20 @@ void JoypadUWP::process_controllers() {
}
JoypadUWP::JoypadUWP() {
for (int i = 0; i < MAX_CONTROLLERS; i++)
controllers[i].id = i;
}
JoypadUWP::JoypadUWP(InputDefault *p_input) {
input = p_input;
JoypadUWP();
}
void JoypadUWP::OnGamepadAdded(Platform::Object ^ sender, Windows::Gaming::Input::Gamepad ^ value) {
short idx = -1;
for (int i = 0; i < MAX_CONTROLLERS; i++) {
if (!controllers[i].connected) {
idx = i;
break;
@@ -128,11 +118,9 @@ void JoypadUWP::OnGamepadAdded(Platform::Object ^ sender, Windows::Gaming::Input
}
void JoypadUWP::OnGamepadRemoved(Platform::Object ^ sender, Windows::Gaming::Input::Gamepad ^ value) {
short idx = -1;
for (int i = 0; i < MAX_CONTROLLERS; i++) {
if (controllers[i].controller_reference == value) {
idx = i;
break;
@@ -147,7 +135,6 @@ void JoypadUWP::OnGamepadRemoved(Platform::Object ^ sender, Windows::Gaming::Inp
}
InputDefault::JoyAxis JoypadUWP::axis_correct(double p_val, bool p_negate, bool p_trigger) const {
InputDefault::JoyAxis jx;
jx.min = p_trigger ? 0 : -1;