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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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@@ -35,7 +35,6 @@ using namespace Windows::Gaming::Input;
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using namespace Windows::Foundation;
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void JoypadUWP::register_events() {
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Gamepad::GamepadAdded +=
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ref new EventHandler<Gamepad ^>(this, &JoypadUWP::OnGamepadAdded);
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Gamepad::GamepadRemoved +=
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@@ -43,23 +42,18 @@ void JoypadUWP::register_events() {
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}
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void JoypadUWP::process_controllers() {
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for (int i = 0; i < MAX_CONTROLLERS; i++) {
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ControllerDevice &joy = controllers[i];
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if (!joy.connected)
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break;
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switch (joy.type) {
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case ControllerType::GAMEPAD_CONTROLLER: {
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GamepadReading reading = ((Gamepad ^) joy.controller_reference)->GetCurrentReading();
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int button_mask = (int)GamepadButtons::Menu;
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for (int j = 0; j < 14; j++) {
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input->joy_button(joy.id, j, (int)reading.Buttons & button_mask);
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button_mask *= 2;
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}
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@@ -93,24 +87,20 @@ void JoypadUWP::process_controllers() {
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}
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JoypadUWP::JoypadUWP() {
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for (int i = 0; i < MAX_CONTROLLERS; i++)
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controllers[i].id = i;
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}
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JoypadUWP::JoypadUWP(InputDefault *p_input) {
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input = p_input;
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JoypadUWP();
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}
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void JoypadUWP::OnGamepadAdded(Platform::Object ^ sender, Windows::Gaming::Input::Gamepad ^ value) {
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short idx = -1;
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for (int i = 0; i < MAX_CONTROLLERS; i++) {
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if (!controllers[i].connected) {
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idx = i;
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break;
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@@ -128,11 +118,9 @@ void JoypadUWP::OnGamepadAdded(Platform::Object ^ sender, Windows::Gaming::Input
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}
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void JoypadUWP::OnGamepadRemoved(Platform::Object ^ sender, Windows::Gaming::Input::Gamepad ^ value) {
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short idx = -1;
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for (int i = 0; i < MAX_CONTROLLERS; i++) {
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if (controllers[i].controller_reference == value) {
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idx = i;
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break;
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@@ -147,7 +135,6 @@ void JoypadUWP::OnGamepadRemoved(Platform::Object ^ sender, Windows::Gaming::Inp
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}
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InputDefault::JoyAxis JoypadUWP::axis_correct(double p_val, bool p_negate, bool p_trigger) const {
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InputDefault::JoyAxis jx;
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jx.min = p_trigger ? 0 : -1;
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