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mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks

This commit is contained in:
Rémi Verschelde
2021-05-04 14:41:06 +02:00
parent 64a63e0861
commit b5e1e05ef2
1439 changed files with 1 additions and 34187 deletions

View File

@@ -67,7 +67,6 @@ static Vector3 magnetometer;
static Vector3 gyroscope;
static void _initialize_java_modules() {
if (!ProjectSettings::get_singleton()->has_setting("android/modules")) {
return;
}
@@ -89,7 +88,6 @@ static void _initialize_java_modules() {
jmethodID findClass = env->GetMethodID(classLoader, "loadClass", "(Ljava/lang/String;)Ljava/lang/Class;");
for (int i = 0; i < mods.size(); i++) {
String m = mods[i];
// Deprecated in Godot 3.2.2, it's now a plugin to enable in export preset.
@@ -122,7 +120,6 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setVirtualKeyboardHei
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jclass clazz, jobject activity, jobject godot_instance, jobject p_asset_manager, jboolean p_use_apk_expansion) {
initialized = true;
JavaVM *jvm;
@@ -179,7 +176,6 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jc
ERR_FAIL_NULL_MSG(j_cmdline, "Out of memory.");
for (int i = 0; i < cmdlen; i++) {
jstring string = (jstring)env->GetObjectArrayElement(p_cmdline, i);
const char *rawString = env->GetStringUTFChars(string, 0);
@@ -210,13 +206,11 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jc
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jclass clazz, jint width, jint height) {
if (os_android)
os_android->set_display_size(Size2(width, height));
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz, jboolean p_32_bits) {
if (os_android) {
if (step == 0) {
// During startup
@@ -242,7 +236,6 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jcl
return;
if (step == 0) {
// Since Godot is initialized on the UI thread, _main_thread_id was set to that thread's id,
// but for Godot purposes, the main thread is the one running the game loop
Main::setup2(Thread::get_caller_id());
@@ -267,7 +260,6 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jcl
os_android->process_gyroscope(gyroscope);
if (os_android->main_loop_iterate()) {
godot_java->force_quit(env);
}
}
@@ -408,7 +400,6 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gyroscope(JNIEnv *env
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusin(JNIEnv *env, jclass clazz) {
if (step == 0)
return;
@@ -416,7 +407,6 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusin(JNIEnv *env,
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env, jclass clazz) {
if (step == 0)
return;
@@ -424,13 +414,11 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env,
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_audio(JNIEnv *env, jclass clazz) {
setup_android_thread();
AudioDriverAndroid::thread_func(env);
}
JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getGlobal(JNIEnv *env, jclass clazz, jstring path) {
String js = jstring_to_string(path, env);
return env->NewStringUTF(ProjectSettings::get_singleton()->get(js).operator String().utf8().get_data());
@@ -449,7 +437,6 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_callobject(JNIEnv *en
Variant *vlist = (Variant *)alloca(sizeof(Variant) * count);
Variant **vptr = (Variant **)alloca(sizeof(Variant *) * count);
for (int i = 0; i < count; i++) {
jobject obj = env->GetObjectArrayElement(params, i);
Variant v;
if (obj)
@@ -480,7 +467,6 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_calldeferred(JNIEnv *
Variant args[VARIANT_ARG_MAX];
for (int i = 0; i < MIN(count, VARIANT_ARG_MAX); i++) {
jobject obj = env->GetObjectArrayElement(params, i);
if (obj)
args[i] = _jobject_to_variant(env, obj);