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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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@@ -64,7 +64,6 @@ void EMWSClient::_esws_on_close(void *obj, int code, const char *reason, int was
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}
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Error EMWSClient::connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, const Vector<String> p_protocols, const Vector<String> p_custom_headers) {
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if (_js_id) {
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godot_js_websocket_destroy(_js_id);
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_js_id = 0;
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@@ -105,12 +104,10 @@ void EMWSClient::poll() {
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}
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Ref<WebSocketPeer> EMWSClient::get_peer(int p_peer_id) const {
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return _peer;
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}
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NetworkedMultiplayerPeer::ConnectionStatus EMWSClient::get_connection_status() const {
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if (_peer->is_connected_to_host()) {
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if (_is_connecting)
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return CONNECTION_CONNECTING;
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@@ -121,17 +118,14 @@ NetworkedMultiplayerPeer::ConnectionStatus EMWSClient::get_connection_status() c
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}
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void EMWSClient::disconnect_from_host(int p_code, String p_reason) {
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_peer->close(p_code, p_reason);
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}
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IP_Address EMWSClient::get_connected_host() const {
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ERR_FAIL_V_MSG(IP_Address(), "Not supported in HTML5 export.");
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}
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uint16_t EMWSClient::get_connected_port() const {
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ERR_FAIL_V_MSG(0, "Not supported in HTML5 export.");
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}
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@@ -154,7 +148,6 @@ EMWSClient::EMWSClient() {
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}
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EMWSClient::~EMWSClient() {
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disconnect_from_host();
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_peer = Ref<EMWSPeer>();
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if (_js_id) {
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