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mirror of https://github.com/godotengine/godot.git synced 2025-11-09 12:50:35 +00:00

Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks

This commit is contained in:
Rémi Verschelde
2021-05-04 14:41:06 +02:00
parent 64a63e0861
commit b5e1e05ef2
1439 changed files with 1 additions and 34187 deletions

View File

@@ -33,7 +33,6 @@
#include "core/core_string_names.h"
OpenSimplexNoise::OpenSimplexNoise() {
seed = 0;
persistence = 0.5;
octaves = 3;
@@ -53,7 +52,6 @@ void OpenSimplexNoise::_init_seeds() {
}
void OpenSimplexNoise::set_seed(int p_seed) {
if (seed == p_seed)
return;
@@ -65,7 +63,6 @@ void OpenSimplexNoise::set_seed(int p_seed) {
}
int OpenSimplexNoise::get_seed() const {
return seed;
}
@@ -101,7 +98,6 @@ void OpenSimplexNoise::set_lacunarity(float p_lacunarity) {
}
Ref<Image> OpenSimplexNoise::get_image(int p_width, int p_height) const {
PoolVector<uint8_t> data;
data.resize(p_width * p_height);
@@ -120,7 +116,6 @@ Ref<Image> OpenSimplexNoise::get_image(int p_width, int p_height) const {
}
Ref<Image> OpenSimplexNoise::get_seamless_image(int p_size) const {
PoolVector<uint8_t> data;
data.resize(p_size * p_size);
@@ -128,7 +123,6 @@ Ref<Image> OpenSimplexNoise::get_seamless_image(int p_size) const {
for (int i = 0; i < p_size; i++) {
for (int j = 0; j < p_size; j++) {
float ii = (float)i / (float)p_size;
float jj = (float)j / (float)p_size;
@@ -153,7 +147,6 @@ Ref<Image> OpenSimplexNoise::get_seamless_image(int p_size) const {
}
void OpenSimplexNoise::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_seed"), &OpenSimplexNoise::get_seed);
ClassDB::bind_method(D_METHOD("set_seed", "seed"), &OpenSimplexNoise::set_seed);
@@ -188,12 +181,10 @@ void OpenSimplexNoise::_bind_methods() {
}
float OpenSimplexNoise::get_noise_1d(float x) const {
return get_noise_2d(x, 1.0);
}
float OpenSimplexNoise::get_noise_2d(float x, float y) const {
x /= period;
y /= period;
@@ -214,7 +205,6 @@ float OpenSimplexNoise::get_noise_2d(float x, float y) const {
}
float OpenSimplexNoise::get_noise_3d(float x, float y, float z) const {
x /= period;
y /= period;
z /= period;
@@ -237,7 +227,6 @@ float OpenSimplexNoise::get_noise_3d(float x, float y, float z) const {
}
float OpenSimplexNoise::get_noise_4d(float x, float y, float z, float w) const {
x /= period;
y /= period;
z /= period;