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mirror of https://github.com/godotengine/godot.git synced 2025-11-20 14:45:44 +00:00

Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks

This commit is contained in:
Rémi Verschelde
2021-05-04 14:41:06 +02:00
parent 64a63e0861
commit b5e1e05ef2
1439 changed files with 1 additions and 34187 deletions

View File

@@ -56,7 +56,6 @@ NoiseTexture::~NoiseTexture() {
}
void NoiseTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_width", "width"), &NoiseTexture::set_width);
ClassDB::bind_method(D_METHOD("set_height", "height"), &NoiseTexture::set_height);
@@ -86,7 +85,6 @@ void NoiseTexture::_bind_methods() {
}
void NoiseTexture::_validate_property(PropertyInfo &property) const {
if (property.name == "bump_strength") {
if (!as_normalmap) {
property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
@@ -104,7 +102,6 @@ void NoiseTexture::_set_texture_data(const Ref<Image> &p_image) {
}
void NoiseTexture::_thread_done(const Ref<Image> &p_image) {
_set_texture_data(p_image);
noise_thread.wait_to_finish();
if (regen_queued) {
@@ -119,7 +116,6 @@ void NoiseTexture::_thread_function(void *p_ud) {
}
void NoiseTexture::_queue_update() {
if (update_queued)
return;
@@ -128,7 +124,6 @@ void NoiseTexture::_queue_update() {
}
Ref<Image> NoiseTexture::_generate_texture() {
// Prevent memdelete due to unref() on other thread.
Ref<OpenSimplexNoise> ref_noise = noise;
@@ -161,7 +156,6 @@ void NoiseTexture::_update_texture() {
use_thread = false;
#endif
if (use_thread) {
if (!noise_thread.is_started()) {
noise_thread.start(_thread_function, this);
regen_queued = false;
@@ -231,7 +225,6 @@ bool NoiseTexture::is_normalmap() {
}
void NoiseTexture::set_bump_strength(float p_bump_strength) {
if (p_bump_strength == bump_strength)
return;
bump_strength = p_bump_strength;
@@ -240,17 +233,14 @@ void NoiseTexture::set_bump_strength(float p_bump_strength) {
}
float NoiseTexture::get_bump_strength() {
return bump_strength;
}
int NoiseTexture::get_width() const {
return size.x;
}
int NoiseTexture::get_height() const {
return size.y;
}
@@ -264,6 +254,5 @@ uint32_t NoiseTexture::get_flags() const {
}
Ref<Image> NoiseTexture::get_data() const {
return data;
}