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mirror of https://github.com/godotengine/godot.git synced 2025-11-09 12:50:35 +00:00

Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks

This commit is contained in:
Rémi Verschelde
2021-05-04 14:41:06 +02:00
parent 64a63e0861
commit b5e1e05ef2
1439 changed files with 1 additions and 34187 deletions

View File

@@ -165,7 +165,6 @@ void TextureRegionEditor::_region_draw() {
};
Color color = get_color("mono_color", "Editor");
for (int i = 0; i < 4; i++) {
int prev = (i + 3) % 4;
int next = (i + 1) % 4;
@@ -272,9 +271,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
Ref<InputEventMouseButton> mb = p_input;
if (mb.is_valid()) {
if (mb->get_button_index() == BUTTON_LEFT) {
if (mb->is_pressed()) {
if (node_ninepatch || obj_styleBox.is_valid()) {
edited_margin = -1;
@@ -434,7 +431,6 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
}
} else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
if (drag) {
drag = false;
if (edited_margin >= 0) {
@@ -461,14 +457,11 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
Ref<InputEventMouseMotion> mm = p_input;
if (mm.is_valid()) {
if (mm->get_button_mask() & BUTTON_MASK_MIDDLE || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
Vector2 dragged(mm->get_relative().x / draw_zoom, mm->get_relative().y / draw_zoom);
hscroll->set_value(hscroll->get_value() - dragged.x);
vscroll->set_value(vscroll->get_value() - dragged.y);
} else if (drag) {
if (edited_margin >= 0) {
float new_margin = 0;
if (snap_mode != SNAP_GRID) {
@@ -835,7 +828,6 @@ bool TextureRegionEditor::is_stylebox() {
}
bool TextureRegionEditor::is_atlas_texture() {
return atlas_tex.is_valid();
}
@@ -889,7 +881,6 @@ void TextureRegionEditor::edit(Object *p_obj) {
}
void TextureRegionEditor::_changed_callback(Object *p_changed, const char *p_prop) {
if (!is_visible())
return;
if (p_prop == StringName("atlas") || p_prop == StringName("texture") || p_prop == StringName("region"))
@@ -1110,7 +1101,6 @@ void TextureRegionEditorPlugin::make_visible(bool p_visible) {
}
Dictionary TextureRegionEditorPlugin::get_state() const {
Dictionary state;
state["snap_offset"] = region_editor->snap_offset;
state["snap_step"] = region_editor->snap_step;
@@ -1120,7 +1110,6 @@ Dictionary TextureRegionEditorPlugin::get_state() const {
}
void TextureRegionEditorPlugin::set_state(const Dictionary &p_state) {
Dictionary state = p_state;
if (state.has("snap_step")) {
Vector2 s = state["snap_step"];