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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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@@ -33,7 +33,6 @@
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#include "scene/animation/skeleton_ik.h"
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void SkeletonIKEditorPlugin::_play() {
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if (!skeleton_ik)
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return;
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@@ -49,7 +48,6 @@ void SkeletonIKEditorPlugin::_play() {
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}
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void SkeletonIKEditorPlugin::edit(Object *p_object) {
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if (p_object != skeleton_ik) {
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if (skeleton_ik) {
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play_btn->set_pressed(false);
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@@ -65,12 +63,10 @@ void SkeletonIKEditorPlugin::edit(Object *p_object) {
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}
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bool SkeletonIKEditorPlugin::handles(Object *p_object) const {
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return p_object->is_class("SkeletonIK");
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}
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void SkeletonIKEditorPlugin::make_visible(bool p_visible) {
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if (p_visible)
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play_btn->show();
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else
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@@ -78,12 +74,10 @@ void SkeletonIKEditorPlugin::make_visible(bool p_visible) {
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}
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void SkeletonIKEditorPlugin::_bind_methods() {
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ClassDB::bind_method("_play", &SkeletonIKEditorPlugin::_play);
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}
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SkeletonIKEditorPlugin::SkeletonIKEditorPlugin(EditorNode *p_node) {
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editor = p_node;
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play_btn = memnew(Button);
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play_btn->set_icon(editor->get_gui_base()->get_icon("Play", "EditorIcons"));
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