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mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00

Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks

This commit is contained in:
Rémi Verschelde
2021-05-04 14:41:06 +02:00
parent 64a63e0861
commit b5e1e05ef2
1439 changed files with 1 additions and 34187 deletions

View File

@@ -43,11 +43,9 @@
/*** SHADER SCRIPT EDITOR ****/
Ref<Shader> ShaderTextEditor::get_edited_shader() const {
return shader;
}
void ShaderTextEditor::set_edited_shader(const Ref<Shader> &p_shader) {
if (shader == p_shader) {
return;
}
@@ -83,7 +81,6 @@ void ShaderTextEditor::reload_text() {
}
void ShaderTextEditor::_load_theme_settings() {
get_text_edit()->clear_colors();
Color background_color = EDITOR_GET("text_editor/highlighting/background_color");
@@ -148,22 +145,18 @@ void ShaderTextEditor::_load_theme_settings() {
ShaderLanguage::get_keyword_list(&keywords);
if (shader.is_valid()) {
for (const Map<StringName, ShaderLanguage::FunctionInfo>::Element *E = ShaderTypes::get_singleton()->get_functions(VisualServer::ShaderMode(shader->get_mode())).front(); E; E = E->next()) {
for (const Map<StringName, ShaderLanguage::BuiltInInfo>::Element *F = E->get().built_ins.front(); F; F = F->next()) {
keywords.push_back(F->key());
}
}
for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader->get_mode())).size(); i++) {
keywords.push_back(ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader->get_mode()))[i]);
}
}
for (List<String>::Element *E = keywords.front(); E; E = E->next()) {
get_text_edit()->add_keyword_color(E->get(), keyword_color);
}
@@ -173,7 +166,6 @@ void ShaderTextEditor::_load_theme_settings() {
}
void ShaderTextEditor::_check_shader_mode() {
String type = ShaderLanguage::get_shader_type(get_text_edit()->get_text());
Shader::Mode mode;
@@ -193,7 +185,6 @@ void ShaderTextEditor::_check_shader_mode() {
}
void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptCodeCompletionOption> *r_options) {
_check_shader_mode();
ShaderLanguage sl;
@@ -205,7 +196,6 @@ void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptCo
}
void ShaderTextEditor::_validate_script() {
_check_shader_mode();
String code = get_text_edit()->get_text();
@@ -242,7 +232,6 @@ ShaderTextEditor::ShaderTextEditor() {
/*** SCRIPT EDITOR ******/
void ShaderEditor::_menu_option(int p_option) {
switch (p_option) {
case EDIT_UNDO: {
shader_editor->get_text_edit()->undo();
@@ -269,7 +258,6 @@ void ShaderEditor::_menu_option(int p_option) {
shader_editor->move_lines_down();
} break;
case EDIT_INDENT_LEFT: {
if (shader.is_null())
return;
@@ -278,7 +266,6 @@ void ShaderEditor::_menu_option(int p_option) {
} break;
case EDIT_INDENT_RIGHT: {
if (shader.is_null())
return;
@@ -293,7 +280,6 @@ void ShaderEditor::_menu_option(int p_option) {
shader_editor->clone_lines_down();
} break;
case EDIT_TOGGLE_COMMENT: {
if (shader.is_null())
return;
@@ -301,43 +287,33 @@ void ShaderEditor::_menu_option(int p_option) {
} break;
case EDIT_COMPLETE: {
shader_editor->get_text_edit()->query_code_comple();
} break;
case SEARCH_FIND: {
shader_editor->get_find_replace_bar()->popup_search();
} break;
case SEARCH_FIND_NEXT: {
shader_editor->get_find_replace_bar()->search_next();
} break;
case SEARCH_FIND_PREV: {
shader_editor->get_find_replace_bar()->search_prev();
} break;
case SEARCH_REPLACE: {
shader_editor->get_find_replace_bar()->popup_replace();
} break;
case SEARCH_GOTO_LINE: {
goto_line_dialog->popup_find_line(shader_editor->get_text_edit());
} break;
case BOOKMARK_TOGGLE: {
shader_editor->toggle_bookmark();
} break;
case BOOKMARK_GOTO_NEXT: {
shader_editor->goto_next_bookmark();
} break;
case BOOKMARK_GOTO_PREV: {
shader_editor->goto_prev_bookmark();
} break;
case BOOKMARK_REMOVE_ALL: {
shader_editor->remove_all_bookmarks();
} break;
case HELP_DOCS: {
@@ -350,19 +326,16 @@ void ShaderEditor::_menu_option(int p_option) {
}
void ShaderEditor::_notification(int p_what) {
if (p_what == MainLoop::NOTIFICATION_WM_FOCUS_IN) {
_check_for_external_edit();
}
}
void ShaderEditor::_params_changed() {
shader_editor->_validate_script();
}
void ShaderEditor::_editor_settings_changed() {
shader_editor->get_text_edit()->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/completion/auto_brace_complete"));
shader_editor->get_text_edit()->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/cursor/scroll_past_end_of_file"));
shader_editor->get_text_edit()->set_indent_size(EditorSettings::get_singleton()->get("text_editor/indent/size"));
@@ -388,7 +361,6 @@ void ShaderEditor::_editor_settings_changed() {
}
void ShaderEditor::_bind_methods() {
ClassDB::bind_method("_reload_shader_from_disk", &ShaderEditor::_reload_shader_from_disk);
ClassDB::bind_method("_editor_settings_changed", &ShaderEditor::_editor_settings_changed);
ClassDB::bind_method("_text_edit_gui_input", &ShaderEditor::_text_edit_gui_input);
@@ -403,7 +375,6 @@ void ShaderEditor::_bind_methods() {
}
void ShaderEditor::ensure_select_current() {
/*
if (tab_container->get_child_count() && tab_container->get_current_tab()>=0) {
@@ -416,12 +387,10 @@ void ShaderEditor::ensure_select_current() {
}
void ShaderEditor::goto_line_selection(int p_line, int p_begin, int p_end) {
shader_editor->goto_line_selection(p_line, p_begin, p_end);
}
void ShaderEditor::_check_for_external_edit() {
if (shader.is_null() || !shader.is_valid()) {
return;
}
@@ -442,7 +411,6 @@ void ShaderEditor::_check_for_external_edit() {
}
void ShaderEditor::_reload_shader_from_disk() {
Ref<Shader> rel_shader = ResourceLoader::load(shader->get_path(), shader->get_class(), true);
ERR_FAIL_COND(!rel_shader.is_valid());
@@ -452,7 +420,6 @@ void ShaderEditor::_reload_shader_from_disk() {
}
void ShaderEditor::edit(const Ref<Shader> &p_shader) {
if (p_shader.is_null() || !p_shader->is_text_shader())
return;
@@ -468,7 +435,6 @@ void ShaderEditor::edit(const Ref<Shader> &p_shader) {
}
void ShaderEditor::save_external_data(const String &p_str) {
if (shader.is_null()) {
disk_changed->hide();
return;
@@ -484,7 +450,6 @@ void ShaderEditor::save_external_data(const String &p_str) {
}
void ShaderEditor::apply_shaders() {
if (shader.is_valid()) {
String shader_code = shader->get_code();
String editor_code = shader_editor->get_text_edit()->get_text();
@@ -496,13 +461,10 @@ void ShaderEditor::apply_shaders() {
}
void ShaderEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
Ref<InputEventMouseButton> mb = ev;
if (mb.is_valid()) {
if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
int col, row;
TextEdit *tx = shader_editor->get_text_edit();
tx->_get_mouse_pos(mb->get_global_position() - tx->get_global_position(), row, col);
@@ -510,7 +472,6 @@ void ShaderEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
if (tx->is_right_click_moving_caret()) {
if (tx->is_selection_active()) {
int from_line = tx->get_selection_from_line();
int to_line = tx->get_selection_to_line();
int from_column = tx->get_selection_from_column();
@@ -539,7 +500,6 @@ void ShaderEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
}
void ShaderEditor::_update_bookmark_list() {
bookmarks_menu->clear();
bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_bookmark"), BOOKMARK_TOGGLE);
@@ -567,7 +527,6 @@ void ShaderEditor::_update_bookmark_list() {
}
void ShaderEditor::_bookmark_item_pressed(int p_idx) {
if (p_idx < 4) { // Any item before the separator.
_menu_option(bookmarks_menu->get_item_id(p_idx));
} else {
@@ -576,7 +535,6 @@ void ShaderEditor::_bookmark_item_pressed(int p_idx) {
}
void ShaderEditor::_make_context_menu(bool p_selection, Vector2 p_position) {
context_menu->clear();
if (p_selection) {
context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/cut"), EDIT_CUT);
@@ -601,7 +559,6 @@ void ShaderEditor::_make_context_menu(bool p_selection, Vector2 p_position) {
}
ShaderEditor::ShaderEditor(EditorNode *p_node) {
shader_editor = memnew(ShaderTextEditor);
shader_editor->set_v_size_flags(SIZE_EXPAND_FILL);
shader_editor->add_constant_override("separation", 0);
@@ -717,25 +674,21 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) {
}
void ShaderEditorPlugin::edit(Object *p_object) {
Shader *s = Object::cast_to<Shader>(p_object);
shader_editor->edit(s);
}
bool ShaderEditorPlugin::handles(Object *p_object) const {
Shader *shader = Object::cast_to<Shader>(p_object);
return shader != NULL && shader->is_text_shader();
}
void ShaderEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
button->show();
editor->make_bottom_panel_item_visible(shader_editor);
} else {
button->hide();
if (shader_editor->is_visible_in_tree())
editor->hide_bottom_panel();
@@ -744,22 +697,18 @@ void ShaderEditorPlugin::make_visible(bool p_visible) {
}
void ShaderEditorPlugin::selected_notify() {
shader_editor->ensure_select_current();
}
void ShaderEditorPlugin::save_external_data() {
shader_editor->save_external_data();
}
void ShaderEditorPlugin::apply_changes() {
shader_editor->apply_shaders();
}
ShaderEditorPlugin::ShaderEditorPlugin(EditorNode *p_node) {
editor = p_node;
shader_editor = memnew(ShaderEditor(p_node));