You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-15 13:51:40 +00:00
Fix incorrect encoding used in _error_handler functions
Co-authored-by: Haoyu Qiu <timothyqiu32@gmail.com>
This commit is contained in:
@@ -484,7 +484,7 @@ void ScriptDebuggerRemote::_err_handler(void *ud, const char *p_func, const char
|
||||
}
|
||||
|
||||
ScriptDebuggerRemote *sdr = (ScriptDebuggerRemote *)ud;
|
||||
sdr->send_error(p_func, p_file, p_line, p_err, p_descr, p_type, si);
|
||||
sdr->send_error(String::utf8(p_func), String::utf8(p_file), p_line, String::utf8(p_err), String::utf8(p_descr), p_type, si);
|
||||
}
|
||||
|
||||
bool ScriptDebuggerRemote::_parse_live_edit(const Array &p_command) {
|
||||
|
||||
Reference in New Issue
Block a user