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Make is_equal_approx have explicit float and double versions

This commit is contained in:
Aaron Franke
2021-05-20 06:04:41 -04:00
parent 42b6602f1d
commit b5b6d3a8ec
12 changed files with 72 additions and 46 deletions

View File

@@ -59,7 +59,7 @@ Vector2 Vector2::normalized() const {
bool Vector2::is_normalized() const {
// use length_squared() instead of length() to avoid sqrt(), makes it more stringent.
return Math::is_equal_approx(length_squared(), 1.0, UNIT_EPSILON);
return Math::is_equal_approx(length_squared(), 1, (real_t)UNIT_EPSILON);
}
real_t Vector2::distance_to(const Vector2 &p_vector2) const {