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-Ability to debug video memory usage
-Small fix to xml saver (swapping > and <)
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@@ -190,9 +190,12 @@ public:
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virtual bool texture_has_alpha(RID p_texture) const=0;
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virtual void texture_set_size_override(RID p_texture,int p_width, int p_height)=0;
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virtual void texture_set_reload_hook(RID p_texture,ObjectID p_owner,const StringName& p_function) const=0;
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virtual void texture_set_path(RID p_texture,const String& p_path)=0;
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virtual String texture_get_path(RID p_texture) const=0;
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virtual void texture_debug_usage(List<VS::TextureInfo> *r_info)=0;
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/* SHADER API */
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virtual RID shader_create(VS::ShaderMode p_mode=VS::SHADER_MATERIAL)=0;
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