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Merge pull request #38201 from Calinou/editor-f2-rename-node

Require Ctrl for switching between editors, bind F2 to Rename Node
This commit is contained in:
Rémi Verschelde
2020-11-17 15:09:39 +01:00
committed by GitHub
2 changed files with 8 additions and 6 deletions

View File

@@ -6810,14 +6810,16 @@ EditorNode::EditorNode() {
ED_SHORTCUT("editor/editor_2d", TTR("Open 2D Editor"), KEY_MASK_ALT | KEY_1);
ED_SHORTCUT("editor/editor_3d", TTR("Open 3D Editor"), KEY_MASK_ALT | KEY_2);
ED_SHORTCUT("editor/editor_script", TTR("Open Script Editor"), KEY_MASK_ALT | KEY_3);
ED_SHORTCUT("editor/editor_assetlib", TTR("Open Asset Library"), KEY_MASK_ALT | KEY_4);
ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_MASK_ALT | KEY_SPACE);
#else
ED_SHORTCUT("editor/editor_2d", TTR("Open 2D Editor"), KEY_F1);
ED_SHORTCUT("editor/editor_3d", TTR("Open 3D Editor"), KEY_F2);
ED_SHORTCUT("editor/editor_script", TTR("Open Script Editor"), KEY_F3); //hack needed for script editor F3 search to work :) Assign like this or don't use F3
// Use the Ctrl modifier so F2 can be used to rename nodes in the scene tree dock.
ED_SHORTCUT("editor/editor_2d", TTR("Open 2D Editor"), KEY_MASK_CTRL | KEY_F1);
ED_SHORTCUT("editor/editor_3d", TTR("Open 3D Editor"), KEY_MASK_CTRL | KEY_F2);
ED_SHORTCUT("editor/editor_script", TTR("Open Script Editor"), KEY_MASK_CTRL | KEY_F3);
ED_SHORTCUT("editor/editor_assetlib", TTR("Open Asset Library"), KEY_MASK_CTRL | KEY_F4);
ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_MASK_SHIFT | KEY_F1);
#endif
ED_SHORTCUT("editor/editor_assetlib", TTR("Open Asset Library"));
ED_SHORTCUT("editor/editor_next", TTR("Open the next Editor"));
ED_SHORTCUT("editor/editor_prev", TTR("Open the previous Editor"));