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Add EditorUndoRedoManager singleton
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@@ -68,7 +68,7 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
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Node *n = get_node(np);
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ERR_FAIL_COND(!n);
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Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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if (p_id == BUTTON_SUBSCENE) {
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if (n == get_scene_node()) {
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if (n && n->get_scene_inherited_state().is_valid()) {
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@@ -176,7 +176,7 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
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void SceneTreeEditor::_toggle_visible(Node *p_node) {
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if (p_node->has_method("is_visible") && p_node->has_method("set_visible")) {
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bool v = bool(p_node->call("is_visible"));
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Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->add_do_method(p_node, "set_visible", !v);
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undo_redo->add_undo_method(p_node, "set_visible", v);
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}
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@@ -1015,7 +1015,7 @@ void SceneTreeEditor::_renamed() {
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which->set_metadata(0, n->get_path());
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emit_signal(SNAME("node_renamed"));
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} else {
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Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->create_action(TTR("Rename Node"));
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emit_signal(SNAME("node_prerename"), n, new_name);
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undo_redo->add_do_method(this, "_rename_node", n->get_instance_id(), new_name);
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