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Add EditorUndoRedoManager singleton
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@@ -116,7 +116,7 @@ void BoneTransformEditor::_value_changed(const String &p_property, Variant p_val
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return;
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}
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if (skeleton) {
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Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->create_action(TTR("Set Bone Transform"), UndoRedo::MERGE_ENDS);
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undo_redo->add_undo_property(skeleton, p_property, skeleton->get(p_property));
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undo_redo->add_do_property(skeleton, p_property, p_value);
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@@ -271,7 +271,7 @@ void Skeleton3DEditor::reset_pose(const bool p_all_bones) {
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return;
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}
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Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
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EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
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ur->create_action(TTR("Set Bone Transform"), UndoRedo::MERGE_ENDS);
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if (p_all_bones) {
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for (int i = 0; i < bone_len; i++) {
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@@ -338,7 +338,7 @@ void Skeleton3DEditor::pose_to_rest(const bool p_all_bones) {
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return;
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}
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Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
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EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
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ur->create_action(TTR("Set Bone Rest"), UndoRedo::MERGE_ENDS);
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if (p_all_bones) {
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for (int i = 0; i < bone_len; i++) {
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@@ -358,7 +358,7 @@ void Skeleton3DEditor::pose_to_rest(const bool p_all_bones) {
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}
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void Skeleton3DEditor::create_physical_skeleton() {
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Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
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EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
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ERR_FAIL_COND(!get_tree());
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Node *owner = get_tree()->get_edited_scene_root();
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@@ -593,7 +593,7 @@ void Skeleton3DEditor::move_skeleton_bone(NodePath p_skeleton_path, int32_t p_se
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Node *node = get_node_or_null(p_skeleton_path);
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Skeleton3D *skeleton_node = Object::cast_to<Skeleton3D>(node);
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ERR_FAIL_NULL(skeleton_node);
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Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
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EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
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ur->create_action(TTR("Set Bone Parentage"));
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// If the target is a child of ourselves, we move only *us* and not our children.
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if (skeleton_node->is_bone_parent_of(p_target_boneidx, p_selected_boneidx)) {
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@@ -1323,7 +1323,7 @@ void Skeleton3DGizmoPlugin::commit_subgizmos(const EditorNode3DGizmo *p_gizmo, c
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Skeleton3DEditor *se = Skeleton3DEditor::get_singleton();
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Node3DEditor *ne = Node3DEditor::get_singleton();
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Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
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EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
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ur->create_action(TTR("Set Bone Transform"));
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if (ne->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || ne->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE) {
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for (int i = 0; i < p_ids.size(); i++) {
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