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Add EditorUndoRedoManager singleton
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@@ -3104,7 +3104,7 @@ void Node3DEditorViewport::_draw() {
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}
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void Node3DEditorViewport::_menu_option(int p_option) {
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Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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switch (p_option) {
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case VIEW_TOP: {
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cursor.y_rot = 0;
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@@ -4257,7 +4257,7 @@ bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Po
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instantiated_scene->set_scene_file_path(ProjectSettings::get_singleton()->localize_path(path));
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}
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Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->add_do_method(parent, "add_child", instantiated_scene, true);
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undo_redo->add_do_method(instantiated_scene, "set_owner", EditorNode::get_singleton()->get_edited_scene());
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undo_redo->add_do_reference(instantiated_scene);
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@@ -4286,7 +4286,7 @@ bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Po
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}
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void Node3DEditorViewport::_perform_drop_data() {
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Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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if (spatial_editor->get_preview_material_target().is_valid()) {
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GeometryInstance3D *geometry_instance = Object::cast_to<GeometryInstance3D>(ObjectDB::get_instance(spatial_editor->get_preview_material_target()));
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MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(ObjectDB::get_instance(spatial_editor->get_preview_material_target()));
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@@ -4496,7 +4496,7 @@ void Node3DEditorViewport::commit_transform() {
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TTRC("Translate"),
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TTRC("Scale"),
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};
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Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->create_action(_transform_name[_edit.mode]);
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List<Node *> &selection = editor_selection->get_selected_node_list();
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@@ -6014,7 +6014,7 @@ void Node3DEditor::_xform_dialog_action() {
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t.basis.rotate(rotate);
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t.origin = translate;
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Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->create_action(TTR("XForm Dialog"));
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const List<Node *> &selection = editor_selection->get_selected_node_list();
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@@ -6126,7 +6126,7 @@ void Node3DEditor::_update_camera_override_viewport(Object *p_viewport) {
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}
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void Node3DEditor::_menu_item_pressed(int p_option) {
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Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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switch (p_option) {
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case MENU_TOOL_SELECT:
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case MENU_TOOL_MOVE:
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@@ -7312,7 +7312,7 @@ void Node3DEditor::_snap_selected_nodes_to_floor() {
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}
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if (snapped_to_floor) {
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Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->create_action(TTR("Snap Nodes to Floor"));
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// Perform snapping if at least one node can be snapped
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@@ -7382,7 +7382,7 @@ void Node3DEditor::_add_sun_to_scene(bool p_already_added_environment) {
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ERR_FAIL_COND(!base);
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Node *new_sun = preview_sun->duplicate();
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Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->create_action(TTR("Add Preview Sun to Scene"));
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undo_redo->add_do_method(base, "add_child", new_sun, true);
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// Move to the beginning of the scene tree since more "global" nodes
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@@ -7416,7 +7416,7 @@ void Node3DEditor::_add_environment_to_scene(bool p_already_added_sun) {
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new_env->set_camera_attributes(preview_environment->get_camera_attributes()->duplicate(true));
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}
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Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->create_action(TTR("Add Preview Environment to Scene"));
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undo_redo->add_do_method(base, "add_child", new_env, true);
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// Move to the beginning of the scene tree since more "global" nodes
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