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Add EditorUndoRedoManager singleton
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@@ -84,7 +84,7 @@ void LightOccluder2DEditor::_set_polygon(int p_idx, const Variant &p_polygon) co
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void LightOccluder2DEditor::_action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) {
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Ref<OccluderPolygon2D> occluder = _ensure_occluder();
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Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->add_do_method(occluder.ptr(), "set_polygon", p_polygon);
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undo_redo->add_undo_method(occluder.ptr(), "set_polygon", p_previous);
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}
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@@ -98,7 +98,7 @@ void LightOccluder2DEditor::_create_resource() {
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return;
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}
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Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->create_action(TTR("Create Occluder Polygon"));
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undo_redo->add_do_method(node, "set_occluder_polygon", Ref<OccluderPolygon2D>(memnew(OccluderPolygon2D)));
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undo_redo->add_undo_method(node, "set_occluder_polygon", Variant(Ref<RefCounted>()));
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