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Add EditorUndoRedoManager singleton

This commit is contained in:
kobewi
2022-12-23 23:53:16 +01:00
parent 91fedb60de
commit b58111588a
89 changed files with 551 additions and 546 deletions

View File

@@ -84,7 +84,7 @@ void LightOccluder2DEditor::_set_polygon(int p_idx, const Variant &p_polygon) co
void LightOccluder2DEditor::_action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) {
Ref<OccluderPolygon2D> occluder = _ensure_occluder();
Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->add_do_method(occluder.ptr(), "set_polygon", p_polygon);
undo_redo->add_undo_method(occluder.ptr(), "set_polygon", p_previous);
}
@@ -98,7 +98,7 @@ void LightOccluder2DEditor::_create_resource() {
return;
}
Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Create Occluder Polygon"));
undo_redo->add_do_method(node, "set_occluder_polygon", Ref<OccluderPolygon2D>(memnew(OccluderPolygon2D)));
undo_redo->add_undo_method(node, "set_occluder_polygon", Variant(Ref<RefCounted>()));