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Add EditorUndoRedoManager singleton

This commit is contained in:
kobewi
2022-12-23 23:53:16 +01:00
parent 91fedb60de
commit b58111588a
89 changed files with 551 additions and 546 deletions

View File

@@ -274,7 +274,7 @@ void GPUParticles3DEditor::_menu_option(int p_option) {
cpu_particles->set_visible(node->is_visible());
cpu_particles->set_process_mode(node->get_process_mode());
Ref<EditorUndoRedoManager> &ur = EditorNode::get_singleton()->get_undo_redo();
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
ur->create_action(TTR("Convert to CPUParticles3D"));
ur->add_do_method(SceneTreeDock::get_singleton(), "replace_node", node, cpu_particles, true, false);
ur->add_do_reference(cpu_particles);
@@ -324,7 +324,7 @@ void GPUParticles3DEditor::_generate_aabb() {
node->set_emitting(false);
}
Ref<EditorUndoRedoManager> &ur = EditorNode::get_singleton()->get_undo_redo();
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
ur->create_action(TTR("Generate Visibility AABB"));
ur->add_do_method(node, "set_visibility_aabb", rect);
ur->add_undo_method(node, "set_visibility_aabb", node->get_visibility_aabb());