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mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00

Add EditorUndoRedoManager singleton

This commit is contained in:
kobewi
2022-12-23 23:53:16 +01:00
parent 91fedb60de
commit b58111588a
89 changed files with 551 additions and 546 deletions

View File

@@ -868,7 +868,7 @@ void CanvasItemEditor::_commit_canvas_item_state(List<CanvasItem *> p_canvas_ite
return;
}
Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(action_name);
for (CanvasItem *ci : modified_canvas_items) {
CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(ci);
@@ -933,7 +933,7 @@ void CanvasItemEditor::_add_node_pressed(int p_result) {
return;
}
Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Move Node(s) to Position"));
for (Node *node : nodes_to_move) {
CanvasItem *ci = Object::cast_to<CanvasItem>(node);
@@ -1022,7 +1022,7 @@ void CanvasItemEditor::_on_grid_menu_id_pressed(int p_id) {
}
bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_event) {
Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
Ref<InputEventMouseButton> b = p_event;
Ref<InputEventMouseMotion> m = p_event;
@@ -4263,7 +4263,7 @@ void CanvasItemEditor::_update_override_camera_button(bool p_game_running) {
}
void CanvasItemEditor::_popup_callback(int p_op) {
Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
last_option = MenuOption(p_op);
switch (p_op) {
case SHOW_ORIGIN: {
@@ -5570,7 +5570,7 @@ void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String &
String name = path.get_file().get_basename();
child->set_name(Node::adjust_name_casing(name));
Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
Ref<Texture2D> texture = ResourceCache::get_ref(path);
if (parent) {
@@ -5649,7 +5649,7 @@ bool CanvasItemEditorViewport::_create_instance(Node *parent, String &path, cons
instantiated_scene->set_scene_file_path(ProjectSettings::get_singleton()->localize_path(path));
Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->add_do_method(parent, "add_child", instantiated_scene, true);
undo_redo->add_do_method(instantiated_scene, "set_owner", edited_scene);
undo_redo->add_do_reference(instantiated_scene);
@@ -5690,7 +5690,7 @@ void CanvasItemEditorViewport::_perform_drop_data() {
Vector<String> error_files;
Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Create Node"));
for (int i = 0; i < selected_files.size(); i++) {