You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-15 13:51:40 +00:00
TextureRegionEditor snap_mode fix.
This commit is contained in:
@@ -503,8 +503,8 @@ void TextureRegionEditor::_scroll_changed(float)
|
|||||||
|
|
||||||
void TextureRegionEditor::_set_snap_mode(int p_mode)
|
void TextureRegionEditor::_set_snap_mode(int p_mode)
|
||||||
{
|
{
|
||||||
snap_mode_button->get_popup()->set_item_checked(snap_mode,false);
|
|
||||||
snap_mode = p_mode;
|
snap_mode = p_mode;
|
||||||
|
snap_mode_button->get_popup()->set_item_checked(snap_mode,false);
|
||||||
snap_mode_button->set_text(snap_mode_button->get_popup()->get_item_text(p_mode));
|
snap_mode_button->set_text(snap_mode_button->get_popup()->get_item_text(p_mode));
|
||||||
snap_mode_button->get_popup()->set_item_checked(snap_mode,true);
|
snap_mode_button->get_popup()->set_item_checked(snap_mode,true);
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user