You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
-Added android immersive mode, fixes #303
This commit is contained in:
@@ -110,6 +110,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
|
||||
private Button mWiFiSettingsButton;
|
||||
|
||||
private boolean use_32_bits=false;
|
||||
private boolean use_immersive=false;
|
||||
private boolean mStatePaused;
|
||||
private int mState;
|
||||
|
||||
@@ -374,6 +375,8 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
|
||||
mRemoteService.onClientUpdated(mDownloaderClientStub.getMessenger());
|
||||
}
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
protected void onCreate(Bundle icicle) {
|
||||
|
||||
@@ -402,6 +405,19 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
|
||||
boolean has_extra = i< command_line.length -1;
|
||||
if (command_line[i].equals("-use_depth_32")) {
|
||||
use_32_bits=true;
|
||||
} else if (command_line[i].equals("-use_immersive")) {
|
||||
use_immersive=true;
|
||||
if(Build.VERSION.SDK_INT >= 19.0){ // check if the application runs on an android 4.4+
|
||||
window.getDecorView().setSystemUiVisibility(
|
||||
View.SYSTEM_UI_FLAG_LAYOUT_STABLE
|
||||
| View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
|
||||
| View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
|
||||
| View.SYSTEM_UI_FLAG_HIDE_NAVIGATION // hide nav bar
|
||||
| View.SYSTEM_UI_FLAG_FULLSCREEN // hide status bar
|
||||
| View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
|
||||
|
||||
UiChangeListener();
|
||||
}
|
||||
} else if (command_line[i].equals("-use_apk_expansion")) {
|
||||
use_apk_expansion=true;
|
||||
} else if (has_extra && command_line[i].equals("-apk_expansion_md5")) {
|
||||
@@ -560,6 +576,16 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
|
||||
mView.onResume();
|
||||
mSensorManager.registerListener(this, mAccelerometer, SensorManager.SENSOR_DELAY_NORMAL);
|
||||
GodotLib.focusin();
|
||||
if(use_immersive && Build.VERSION.SDK_INT >= 19.0){ // check if the application runs on an android 4.4+
|
||||
Window window = getWindow();
|
||||
window.getDecorView().setSystemUiVisibility(
|
||||
View.SYSTEM_UI_FLAG_LAYOUT_STABLE
|
||||
| View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
|
||||
| View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
|
||||
| View.SYSTEM_UI_FLAG_HIDE_NAVIGATION // hide nav bar
|
||||
| View.SYSTEM_UI_FLAG_FULLSCREEN // hide status bar
|
||||
| View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
|
||||
}
|
||||
|
||||
for(int i=0;i<singleton_count;i++) {
|
||||
|
||||
@@ -570,6 +596,24 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
|
||||
|
||||
}
|
||||
|
||||
public void UiChangeListener() {
|
||||
final View decorView = getWindow().getDecorView();
|
||||
decorView.setOnSystemUiVisibilityChangeListener (new View.OnSystemUiVisibilityChangeListener() {
|
||||
@Override
|
||||
public void onSystemUiVisibilityChange(int visibility) {
|
||||
if ((visibility & View.SYSTEM_UI_FLAG_FULLSCREEN) == 0) {
|
||||
decorView.setSystemUiVisibility(
|
||||
View.SYSTEM_UI_FLAG_LAYOUT_STABLE
|
||||
| View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
|
||||
| View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
|
||||
| View.SYSTEM_UI_FLAG_HIDE_NAVIGATION
|
||||
| View.SYSTEM_UI_FLAG_FULLSCREEN
|
||||
| View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@Override public void onSensorChanged(SensorEvent event) {
|
||||
Display display = ((WindowManager) getSystemService(WINDOW_SERVICE)).getDefaultDisplay();
|
||||
int displayRotation = display.getRotation();
|
||||
|
||||
Reference in New Issue
Block a user