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Fix visible viewport gizmos when preview camera is enabled on startup
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@@ -4268,6 +4268,7 @@ void Node3DEditorViewport::set_state(const Dictionary &p_state) {
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previewing->connect(SceneStringName(tree_exiting), callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
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previewing->connect(SceneStringName(tree_exiting), callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
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RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), previewing->get_camera()); //replace
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RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), previewing->get_camera()); //replace
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surface->queue_redraw();
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surface->queue_redraw();
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previewing_camera = true;
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preview_camera->set_pressed(true);
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preview_camera->set_pressed(true);
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preview_camera->show();
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preview_camera->show();
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}
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}
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