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Update CanvasItem when MultiMesh instance transform changes
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@@ -29,6 +29,7 @@
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/*************************************************************************/
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#include "multimesh.h"
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#include "servers/visual_server.h"
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void MultiMesh::_set_transform_array(const PoolVector<Vector3> &p_array) {
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@@ -225,6 +226,7 @@ void MultiMesh::set_instance_transform(int p_instance, const Transform &p_transf
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void MultiMesh::set_instance_transform_2d(int p_instance, const Transform2D &p_transform) {
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VisualServer::get_singleton()->multimesh_instance_set_transform_2d(multimesh, p_instance, p_transform);
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emit_changed();
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}
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Transform MultiMesh::get_instance_transform(int p_instance) const {
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