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Update CanvasItem when MultiMesh instance transform changes

This commit is contained in:
clayjohn
2021-11-11 20:44:54 -08:00
parent 0529813cf2
commit b54d4a93be
2 changed files with 12 additions and 0 deletions

View File

@@ -29,6 +29,7 @@
/*************************************************************************/
#include "multimesh.h"
#include "servers/visual_server.h"
void MultiMesh::_set_transform_array(const PoolVector<Vector3> &p_array) {
@@ -225,6 +226,7 @@ void MultiMesh::set_instance_transform(int p_instance, const Transform &p_transf
void MultiMesh::set_instance_transform_2d(int p_instance, const Transform2D &p_transform) {
VisualServer::get_singleton()->multimesh_instance_set_transform_2d(multimesh, p_instance, p_transform);
emit_changed();
}
Transform MultiMesh::get_instance_transform(int p_instance) const {