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Fix the issue causing long-press on a selected node on the scene tree to trigger both the context menu and the rename functionality
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@@ -129,13 +129,22 @@ void AndroidInputHandler::process_key_event(int p_physical_keycode, int p_unicod
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Input::get_singleton()->parse_input_event(ev);
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}
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void AndroidInputHandler::_parse_all_touch(bool p_pressed, bool p_double_tap) {
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void AndroidInputHandler::_cancel_all_touch() {
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_parse_all_touch(false, false, true);
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touch.clear();
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}
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void AndroidInputHandler::_parse_all_touch(bool p_pressed, bool p_double_tap, bool reset_index) {
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if (touch.size()) {
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//end all if exist
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for (int i = 0; i < touch.size(); i++) {
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Ref<InputEventScreenTouch> ev;
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ev.instantiate();
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ev->set_index(touch[i].id);
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if (reset_index) {
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ev->set_index(-1);
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} else {
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ev->set_index(touch[i].id);
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}
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ev->set_pressed(p_pressed);
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ev->set_position(touch[i].pos);
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ev->set_double_tap(p_double_tap);
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@@ -196,7 +205,9 @@ void AndroidInputHandler::process_touch_event(int p_event, int p_pointer, const
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}
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} break;
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case AMOTION_EVENT_ACTION_CANCEL:
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case AMOTION_EVENT_ACTION_CANCEL: {
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_cancel_all_touch();
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} break;
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case AMOTION_EVENT_ACTION_UP: { //release
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_release_all_touch();
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} break;
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@@ -236,6 +247,12 @@ void AndroidInputHandler::process_touch_event(int p_event, int p_pointer, const
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}
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}
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void AndroidInputHandler::_cancel_mouse_event_info(bool p_source_mouse_relative) {
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buttons_state = BitField<MouseButtonMask>();
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_parse_mouse_event_info(BitField<MouseButtonMask>(), false, false, p_source_mouse_relative);
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mouse_event_info.valid = false;
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}
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void AndroidInputHandler::_parse_mouse_event_info(BitField<MouseButtonMask> event_buttons_mask, bool p_pressed, bool p_double_click, bool p_source_mouse_relative) {
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if (!mouse_event_info.valid) {
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return;
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@@ -296,8 +313,11 @@ void AndroidInputHandler::process_mouse_event(int p_event_action, int p_event_an
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_parse_mouse_event_info(event_buttons_mask, true, p_double_click, p_source_mouse_relative);
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} break;
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case AMOTION_EVENT_ACTION_CANCEL: {
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_cancel_mouse_event_info(p_source_mouse_relative);
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} break;
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case AMOTION_EVENT_ACTION_UP:
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case AMOTION_EVENT_ACTION_CANCEL:
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case AMOTION_EVENT_ACTION_BUTTON_RELEASE: {
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_release_mouse_event_info(p_source_mouse_relative);
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} break;
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