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Clean up the XR features parameters from core

Following on the previous commit, the XR features logic have now be moved to the Godot OpenXR loader plugin.

See https://github.com/GodotVR/godot_openxr_loaders/pull/38
This commit is contained in:
Fredia Huya-Kouadio
2023-07-02 23:56:52 -07:00
committed by Yuri Sizov
parent d17811c814
commit b52e1be2c2
4 changed files with 0 additions and 105 deletions

View File

@@ -61,20 +61,6 @@ static const int APP_CATEGORY_VIDEO = 8;
static const int XR_MODE_REGULAR = 0;
static const int XR_MODE_OPENXR = 1;
// Supported XR hand tracking modes.
static const int XR_HAND_TRACKING_NONE = 0;
static const int XR_HAND_TRACKING_OPTIONAL = 1;
static const int XR_HAND_TRACKING_REQUIRED = 2;
// Supported XR hand tracking frequencies.
static const int XR_HAND_TRACKING_FREQUENCY_LOW = 0;
static const int XR_HAND_TRACKING_FREQUENCY_HIGH = 1;
// Supported XR passthrough modes.
static const int XR_PASSTHROUGH_NONE = 0;
static const int XR_PASSTHROUGH_OPTIONAL = 1;
static const int XR_PASSTHROUGH_REQUIRED = 2;
struct CustomExportData {
String assets_directory;
bool debug;
@@ -116,8 +102,6 @@ String _get_gles_tag();
String _get_screen_sizes_tag(const Ref<EditorExportPreset> &p_preset);
String _get_xr_features_tag(const Ref<EditorExportPreset> &p_preset);
String _get_activity_tag(const Ref<EditorExportPlatform> &p_export_platform, const Ref<EditorExportPreset> &p_preset, bool p_debug);
String _get_application_tag(const Ref<EditorExportPlatform> &p_export_platform, const Ref<EditorExportPreset> &p_preset, bool p_has_read_write_storage_permission, bool p_debug);