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Clean up the XR features parameters from core
Following on the previous commit, the XR features logic have now be moved to the Godot OpenXR loader plugin. See https://github.com/GodotVR/godot_openxr_loaders/pull/38
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committed by
Yuri Sizov
parent
d17811c814
commit
b52e1be2c2
@@ -61,20 +61,6 @@ static const int APP_CATEGORY_VIDEO = 8;
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static const int XR_MODE_REGULAR = 0;
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static const int XR_MODE_OPENXR = 1;
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// Supported XR hand tracking modes.
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static const int XR_HAND_TRACKING_NONE = 0;
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static const int XR_HAND_TRACKING_OPTIONAL = 1;
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static const int XR_HAND_TRACKING_REQUIRED = 2;
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// Supported XR hand tracking frequencies.
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static const int XR_HAND_TRACKING_FREQUENCY_LOW = 0;
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static const int XR_HAND_TRACKING_FREQUENCY_HIGH = 1;
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// Supported XR passthrough modes.
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static const int XR_PASSTHROUGH_NONE = 0;
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static const int XR_PASSTHROUGH_OPTIONAL = 1;
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static const int XR_PASSTHROUGH_REQUIRED = 2;
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struct CustomExportData {
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String assets_directory;
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bool debug;
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@@ -116,8 +102,6 @@ String _get_gles_tag();
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String _get_screen_sizes_tag(const Ref<EditorExportPreset> &p_preset);
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String _get_xr_features_tag(const Ref<EditorExportPreset> &p_preset);
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String _get_activity_tag(const Ref<EditorExportPlatform> &p_export_platform, const Ref<EditorExportPreset> &p_preset, bool p_debug);
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String _get_application_tag(const Ref<EditorExportPlatform> &p_export_platform, const Ref<EditorExportPreset> &p_preset, bool p_has_read_write_storage_permission, bool p_debug);
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