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Clean up the XR features parameters from core

Following on the previous commit, the XR features logic have now be moved to the Godot OpenXR loader plugin.

See https://github.com/GodotVR/godot_openxr_loaders/pull/38
This commit is contained in:
Fredia Huya-Kouadio
2023-07-02 23:56:52 -07:00
committed by Yuri Sizov
parent d17811c814
commit b52e1be2c2
4 changed files with 0 additions and 105 deletions

View File

@@ -584,12 +584,6 @@
<member name="version/name" type="String" setter="" getter="">
Application version visible to the user.
</member>
<member name="xr_features/hand_tracking" type="int" setter="" getter="">
</member>
<member name="xr_features/hand_tracking_frequency" type="int" setter="" getter="">
</member>
<member name="xr_features/passthrough" type="int" setter="" getter="">
</member>
<member name="xr_features/xr_mode" type="int" setter="" getter="">
</member>
</members>