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Don't compile editor-only function when tools=no

This commit is contained in:
Gilles Roudière
2019-10-21 23:37:07 +02:00
parent 76678b2609
commit b5251eb00f
38 changed files with 126 additions and 42 deletions

View File

@@ -34,6 +34,7 @@
#include "scene/main/viewport.h"
#include "scene/scene_string_names.h"
#ifdef TOOLS_ENABLED
Dictionary Sprite::_edit_get_state() const {
Dictionary state = Node2D::_edit_get_state();
state["offset"] = offset;
@@ -58,6 +59,11 @@ bool Sprite::_edit_use_pivot() const {
return true;
}
bool Sprite::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
return is_pixel_opaque(p_point);
}
Rect2 Sprite::_edit_get_rect() const {
return get_rect();
}
@@ -65,6 +71,7 @@ Rect2 Sprite::_edit_get_rect() const {
bool Sprite::_edit_use_rect() const {
return texture.is_valid();
}
#endif
Rect2 Sprite::get_anchorable_rect() const {
return get_rect();
@@ -305,11 +312,6 @@ int Sprite::get_hframes() const {
return hframes;
}
bool Sprite::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
return is_pixel_opaque(p_point);
}
bool Sprite::is_pixel_opaque(const Point2 &p_point) const {
if (texture.is_null())