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Update many docs with recent rendering changes
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@@ -2027,6 +2027,7 @@ void RenderingServer::_bind_methods() {
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BIND_ENUM_CONSTANT(LIGHT_PARAM_INDIRECT_ENERGY);
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BIND_ENUM_CONSTANT(LIGHT_PARAM_SPECULAR);
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BIND_ENUM_CONSTANT(LIGHT_PARAM_RANGE);
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BIND_ENUM_CONSTANT(LIGHT_PARAM_SIZE);
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BIND_ENUM_CONSTANT(LIGHT_PARAM_ATTENUATION);
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BIND_ENUM_CONSTANT(LIGHT_PARAM_SPOT_ANGLE);
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BIND_ENUM_CONSTANT(LIGHT_PARAM_SPOT_ATTENUATION);
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@@ -2037,6 +2038,9 @@ void RenderingServer::_bind_methods() {
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BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_FADE_START);
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BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_NORMAL_BIAS);
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BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_BIAS);
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BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_PANCAKE_SIZE);
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BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_BLUR);
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BIND_ENUM_CONSTANT(LIGHT_PARAM_TRANSMITTANCE_BIAS);
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BIND_ENUM_CONSTANT(LIGHT_PARAM_MAX);
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BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_DUAL_PARABOLOID);
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