You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-11 13:10:58 +00:00
Update many docs with recent rendering changes
This commit is contained in:
@@ -1422,7 +1422,7 @@ SceneTree::SceneTree() {
|
||||
current_scene = nullptr;
|
||||
|
||||
int msaa_mode = GLOBAL_DEF("rendering/quality/screen_filters/msaa", 0);
|
||||
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/screen_filters/msaa", PropertyInfo(Variant::INT, "rendering/quality/screen_filters/msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x,AndroidVR 2x,AndroidVR 4x"));
|
||||
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/screen_filters/msaa", PropertyInfo(Variant::INT, "rendering/quality/screen_filters/msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x"));
|
||||
root->set_msaa(Viewport::MSAA(msaa_mode));
|
||||
|
||||
int ssaa_mode = GLOBAL_DEF("rendering/quality/screen_filters/screen_space_aa", 0);
|
||||
|
||||
Reference in New Issue
Block a user