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Fix regression which prevents using texture array uniforms
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@@ -2715,8 +2715,7 @@ void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Vari
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p_textures[k++] = rd_texture;
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}
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} else {
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p_textures[k] = rd_texture;
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++k;
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p_textures[k++] = rd_texture;
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}
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} else {
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bool srgb = p_use_linear_color && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ALBEDO || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO);
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