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Fix crash when assigning a node on editing animation key
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@@ -25,6 +25,7 @@ public:
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ClassDB::bind_method("_update_obj", &AnimationTrackKeyEdit::_update_obj);
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ClassDB::bind_method("_key_ofs_changed", &AnimationTrackKeyEdit::_key_ofs_changed);
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ClassDB::bind_method("_hide_script_from_inspector", &AnimationTrackKeyEdit::_hide_script_from_inspector);
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ClassDB::bind_method("get_root_path", &AnimationTrackKeyEdit::get_root_path);
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}
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//PopupDialog *ke_dialog;
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@@ -612,6 +613,10 @@ public:
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_change_notify();
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}
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Node *get_root_path() {
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return root_path;
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}
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AnimationTrackKeyEdit() {
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hidden = true;
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key_ofs = 0;
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