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Merge pull request #20583 from neikeq/issue-15371

Fix case where exported properties value is lost
This commit is contained in:
Rémi Verschelde
2018-08-14 21:08:56 +02:00
committed by GitHub
7 changed files with 253 additions and 57 deletions

View File

@@ -115,6 +115,7 @@ public:
virtual StringName get_instance_base_type() const = 0; // this may not work in all scripts, will return empty if so
virtual ScriptInstance *instance_create(Object *p_this) = 0;
virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this) { return NULL; }
virtual bool instance_has(const Object *p_this) const = 0;
virtual bool has_source_code() const = 0;
@@ -176,6 +177,9 @@ public:
virtual bool is_placeholder() const { return false; }
virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid);
virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid);
virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const = 0;
virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const = 0;
@@ -326,6 +330,8 @@ class PlaceHolderScriptInstance : public ScriptInstance {
ScriptLanguage *language;
Ref<Script> script;
bool build_failed;
public:
virtual bool set(const StringName &p_name, const Variant &p_value);
virtual bool get(const StringName &p_name, Variant &r_ret) const;
@@ -351,8 +357,14 @@ public:
void update(const List<PropertyInfo> &p_properties, const Map<StringName, Variant> &p_values); //likely changed in editor
void set_build_failed(bool p_build_failed) { build_failed = p_build_failed; }
bool get_build_failed() const { return build_failed; }
virtual bool is_placeholder() const { return true; }
virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid);
virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid);
virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const { return MultiplayerAPI::RPC_MODE_DISABLED; }
virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const { return MultiplayerAPI::RPC_MODE_DISABLED; }