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Swap args of Plane(point, normal) constructor

Now (normal, point)
This commit is contained in:
mennomax
2021-04-08 16:26:14 +02:00
committed by Aaron Franke
parent 96410f55b2
commit b4eeeb315a
20 changed files with 88 additions and 77 deletions

View File

@@ -68,7 +68,7 @@ void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count
main_transform.basis.set(x, y, z);
// 3. create a horizon plane with one of the eyes and the up vector as normal.
Plane horizon(p_transforms[0].origin, y);
Plane horizon(y, p_transforms[0].origin);
// 4. Intersect horizon, left and right to obtain the combined camera origin.
ERR_FAIL_COND_MSG(
@@ -79,7 +79,7 @@ void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count
// 5. figure out far plane, this could use some improvement, we may have our far plane too close like this, not sure if this matters
Vector3 far_center = (planes[0][CameraMatrix::PLANE_FAR].center() + planes[1][CameraMatrix::PLANE_FAR].center()) * 0.5;
Plane far(far_center, -z);
Plane far(-z, far_center);
/////////////////////////////////////////////////////////////////////////////
// Figure out our top/bottom planes
@@ -137,9 +137,9 @@ void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count
Plane near;
Vector3 neg_z = -z;
if (neg_z.dot(p_transforms[1].origin) < neg_z.dot(p_transforms[0].origin)) {
near = Plane(p_transforms[0].origin, neg_z);
near = Plane(neg_z, p_transforms[0].origin);
} else {
near = Plane(p_transforms[1].origin, neg_z);
near = Plane(neg_z, p_transforms[1].origin);
}
// 13. Intersect near plane with bottm/left planes, to obtain min_vec then top/right to obtain max_vec