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SCons: Fix Windows cross-compilation from Linux after #86717

This commit is contained in:
Rémi Verschelde
2024-01-26 12:26:13 +01:00
parent 99ac3d332a
commit b4e519b07f
2 changed files with 22 additions and 3 deletions

View File

@@ -164,8 +164,21 @@ def get_opts():
mingw = os.getenv("MINGW_PREFIX", "")
# Direct3D 12 SDK dependencies folder
d3d12_deps_folder = os.path.join(os.getenv("LOCALAPPDATA"), "Godot", "build_deps")
# Direct3D 12 SDK dependencies folder.
d3d12_deps_folder = os.getenv("LOCALAPPDATA")
if d3d12_deps_folder:
d3d12_deps_folder = os.path.join(d3d12_deps_folder, "Godot", "build_deps")
else:
# Cross-compiling, the deps install script puts things in `bin`.
# Getting an absolute path to it is a bit hacky in Python.
try:
import inspect
caller_frame = inspect.stack()[1]
caller_script_dir = os.path.dirname(os.path.abspath(caller_frame[1]))
d3d12_deps_folder = os.path.join(caller_script_dir, "bin", "build_deps")
except: # Give up.
d3d12_deps_folder = ""
return [
("mingw_prefix", "MinGW prefix", mingw),