1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-14 13:41:12 +00:00

UWP: Fix build with Google ANGLE not supporting EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER

EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER is not present in Google ANGLE,
and Microsoft ANGLE is outdated and not supported anymore.

(cherry picked from commit eebc983df8)
This commit is contained in:
Antokolos
2021-08-02 03:08:47 +06:00
committed by Rémi Verschelde
parent 4574c671f6
commit b4da1fbb41

View File

@@ -118,10 +118,12 @@ Error ContextEGL_UWP::initialize() {
EGL_PLATFORM_ANGLE_TYPE_ANGLE,
EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
#ifdef EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER
// EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER is an optimization that can have large performance benefits on mobile devices.
// Its syntax is subject to change, though. Please update your Visual Studio templates if you experience compilation issues with it.
EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER,
EGL_TRUE,
#endif
// EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE is an option that enables ANGLE to automatically call
// the IDXGIDevice3::Trim method on behalf of the application when it gets suspended.